Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Hey all,

I had to reinstall as I am moving all my games to a new drive. After I did a fresh install of FF7 and reran this install, I'm having all kinds of issues.

I've updated FF7RemixShortcuts and OpenGLconfig to the proper locations. Am I missing anything else?

Thanks
 
When i can im going to completely uninstall my dads ff7 on his laptop, and make a complete guide on how to install this properly.

If that dont work for you, then you either follow my instructions wrong, or your FF7 is damaged.

No idea when ill be able to do this, may be sometime over the next few days.
 
Appreciate it Kylos, do you know when you plan on doing this? Would like to get this working rather soon.

Thanks!
 
First of all thanks for this awesome compilation. I just downloaded and installed the patch. Now when I go to play the game the screen just goes black and nothing happens. I am running XP through bootcamp on my mac. Can anyone help me out? I'm very knew to this.
 
porcupinetree: I doubt I can help (I also doubt I'll return soon enough to get a reply in before everyone else have had their say and sorted it out; I think it's been years since my last post here), but YOU can help US help YOU by providing details on your graphics hardware and drivers (as seen in XP, if it differs from Mac-side) in the meantime. Does unmodded FF7 work? (FF7 1.02, with or without Aali's driver)

Tadah, I crawl out of the woodwork again! Regarding all this about CD-images and prompts about inserting the right disc, I just want to add that you can adjust what drive FF7 tries to find its discs in through the registry. Just search for your installation path (quickest way to find the right place) and look for an entry called 'data_drive' or something like that - adjust to point it to where your CD or image is. Yes, you should even be able to keep all the files on your harddrive and point to that location - not sure what happens if you put all the data in one spot instead of dividing it up per disc then, when the CD-change points come.

Aaand... Sorry if I'm a great big git by asking this, but is this the sort of definite version? That is, I won't need to worry about checking back here for an updated version in the near future? I notice it's been quite a while since 2.5.1 was released. (And if you think that's a complaint, there WILL be trouble!)
Well, definite until new interesting mods come along, anyway?
 
The games works fine un-modded and I haven't tried installing the v1.02 separately since it is included in the patch. I don't really know enough about this to be able to even identify what might be the problem. All I know is that I installed the patch and whenever I try to run the game it just goes to a black screen. Any help from anyone who knows what might be the problem would be greatly appreciated.
 
Ok, then it's something this mod changes. Good (?). Look for a file called APP.LOG or CRASH.LOG (should be in the main FF7-directory) and post its contents.
 
Well before I read your last response I had decided to try re-installing the game itself. I just downloaded the v1.02 patch and the driver separately. I'm not sure if this is the right file because it was just called APP but here are it's contents.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 320M/PCI/SSE2 3.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
ERROR: failed to stat file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable SW Synth, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
INFO: E:\FF7\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
 
That looks like the right file - though next step might be to tell Explorer not to hide known file-extensions. *Swears enough to make Barret blink over the dumbing-down of operating systems of today*
I don't know how to progress from here, unfortunately. I think I saw a post where someone was having similar problems, though. See if you can find it and follow any suggestions posted there (search for that error-line about not being able to open ff7input.cfg).
Two more things you can do:
1. Look around for Aali's OpenGL-stuff. Somewhere there's a link to a different set of shaders in case of problems. Back up your current shaders, and try the other pack.
2. See if your ff7input.cfg is write-protected, or hidden, or whatever. If necessary, change the attributes so it can be written to.
 
Going to start work on this guide tonight, and ill make a new thread for it when im finished.
 
Going to start work on this guide tonight, and ill make a new thread for it when im finished.
Like a Walkthrough guide?

Anyway, I'm getting mixed names for Holy/Shield Materia. I picked up the Materia with "Holy" but the prompt on the screen said it was "Shield" Materia that I had picked up. Then, I looked at it in the menu and it was called "Holy" Materia with "Shield" as the spell name. Also note that earlier in the game I picked up the Barrier Materia and the last spell is called "Holy". I'm not sure if it's just a glitch in my computer or if it's another problem (I confess to not reading all the pages of this thread if it was brought up before).

I haven't gone out of my way to check the spell effects yet but I know the Holy Materia (with "Shield" for a spell name) wasn't usable on first level (like Ultima, as I'm sure was the intention).
 
So, I did a fresh FF7 install, then put the addons in the exact order you mentioned, and... nothing. Avalanche installed okay. But Game sticks int he black screen. This time though, there's no APP file. At all.
 
Hey all,

I had to reinstall as I am moving all my games to a new drive. After I did a fresh install of FF7 and reran this install, I'm having all kinds of issues.

I've updated FF7RemixShortcuts and OpenGLconfig to the proper locations. Am I missing anything else?

Thanks
Hoping to catch someone's attention that has already done this.

Thanks!
 
Probably best just to follow my walkthrough, move your save file in your Save folder to somewhere safe.

Install FF7 onto the new drive, then move the save file back into the folder again, thats how i would do it.
 
i install but the high avalanche patch dosent di anitihng in my openGL
and when i run the game apears  a message like
GL invalid operation 


wath means ?
 
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i got a little problem i got the game working just fine when i start the game, the intro comes just fine but when i press new game i cant see the video there is yellow text saying video laggin behind skipping frames, im running windows 7 and i used kylos walkthrough to do it so could any1 tell me what i need to change from the settings to make the videos runs normally otherways the game works fine :) EDIT: hm... it seems to be for all cut scenes even the small ones like cloud jumping on the train after mako reactor it says GITCH:viode feedback is laggin behind skipping frames, the screen stays black until the scene is over is there any fix for it? also is there anyway to make either scropios or icecold sephiroth patch to work with remix so it would still have high ress and not revert it back to the low ress
 
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Sounds like something may be wrong with your graphics card, or your FF7 files.

Or it could be a simple error in the movies, try this:

-Go into your FF7 folder, and find the movies folder
-Inside there, look for a ff7movkeyC.reg file, double click it and allow the registry values to be added, this will simply reinstall those values like new again, maybe a registry cleaner had damaged them or something else, cant hurt to try though.

If that does not work, send a copy of your opengl settings, and put them into a code box.

Also try upgrading your graphics drivers, also you could possibly download gamebooster(totally free and easy to install), as it can find websites to upgrade your graphics, sound and other drivers to do with gaming.
 
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didnt work with the registry thing its weird sometimes the opening with aeris and train works but after that it starts laggin again
here is the opengl config let me know if something is wrong in there

Code: [Select]
Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# mod_path = avalanche# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgp#music_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# YUV fast path shaderyuv_source = shaders/yuv.frag# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1600window_size_y = 1200preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = no# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# enable alpha blending for textures without an existing blending effectfancy_transparency = off# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
 
change use_stable_timer to yes, see if that does anything, everything else in there looks fine to me
 
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