Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]

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Probably best just to follow my walkthrough, move your save file in your Save folder to somewhere safe.

Install FF7 onto the new drive, then move the save file back into the folder again, thats how i would do it.
Hi Kylos, as we've already discussed, your walkthrough doesn't cover this topic.

Has anyone installed this with FF7 being installed in a nonstandard directory/drive?

Thanks
 
i reinstalled the whole remix pack and this time it worked but i still got few minor problems firstly i cant seem to get the ficedula music to play ingame i got no idea whats wrong it says to mute the midi manually but from where? and i still cant figure out how to get sephiroth patch to work with the high detail models i saw video in youtube here is the link
as you can see the field sephiroth is high model and same goes for the battle right now only way for me to get the sephiroth switch to work is to replace the battle.lpg and the others with the original files from the normal final fantasy installation and then apply either scorpicus or icecold patch but that makes all of the models low ress like barret tifa and the others
 
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@Maximaster
Fancy_Transparency and Semi-Transparent Dialog boxes are two different things. if you want to return your dialog boxes to normal, an easy way to do this is to replace your ff7.exe file with the original 1.02 one. You can find a link to it on the qhimm wiki.
Keep in mind, though, that this *can* cause issues, although none come to mind atm.

i reinstalled the whole remix pack and this time it worked but i still got few minor problems firstly i cant seem to get the ficedula music to play ingame i got no idea whats wrong it says to mute the midi manually but from where? and i still cant figure out how to get sephiroth patch to work with the high detail models i saw video in youtube here is the link
as you can see the field sephiroth is high model and same goes for the battle right now only way for me to get the sephiroth switch to work is to replace the battle.lpg and the others with the original files from the normal final fantasy installation and then apply either scorpicus or icecold patch but that makes all of the models low ress like barret tifa and the others
The midi should be muted automatically when you install the remix patch. Re-installing Aali's driver will undo this, however, and you'll have to re-mute it by deleting the "#" in the specified location in the OpenGL config file.
If you aren't hearing the music, 9 times out of 10 it's because you aren't using the shortcuts that are made by the installer. the shortcuts run ff7 along with ff7music. they both need to run simultaneously to get the music to work properly.

@whomever it was who had the issues with holy/Shield...
that sounds like an issue with kernel2.bin to me. This is the first I've heard of that happening. Try using my Wallmarket/Proud Clod patches. You can find them at the bottom of the first post.
 
Heya just DL'd this and made it outta Midgar... and my worldmap is entirely black... can anyone help?
 
hello titeguy,

You said in the first post :
" If you have ff7 in a language other than English, you're going to need to install one of my multi-language compatibility packs found right under the download link. Currently, Spanish, German, and French are supported, but I'm afraid that the AI/Kernel/Flevel mods are currently English only."

but i don't find the packs ..... am i blind????

 i have a non english version and  i have the same error message like this guy : https://www.ff7catalog.com/posts/91892/  but my message is in french language :)

then a black screen when i launch the game.
 
can you help me??

ty
 
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What are the requirements for this patch?

I get 15 fps when i run the game. And when it reaches the mais screen(for new game or continue) the fps is 1!
I can't even start the game!

When I installed FFVII it ran perfectly. But after this mod it's really slow.

My PC isn't THAT bad:

-Pentium 4 HT 3.00Ghz
-Radeon 9600 pro (Dx 8.1)
-2gb 400mhz RAM.

There is someone with similar specs that are running the game fine?

I can play CS:Source at 1440x900 at 30fps. But I am getting this game very very low fps even when I set the resolution to 320x240.

Edit: When I launch the game, appears a message saying that it failed to load shaders. After that in the bottom part of the game, appears a error saying that could not open ff7input.cfg


Ignore what I said.

The game actually runs fine...

BUT the initial Screen is still VERY VERY SLOW (1 fps). The video runs fine, but the "New Game/ Continue" lasts 1 minute or more to load and another minute to be able to recognize the pressing key. After that(the process to load a save, and the game itself) the speed is normal.
 
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BUT the initial Screen is still VERY VERY SLOW (1 fps). The video runs fine, but the "New Game/ Continue" lasts 1 minute or more to load and another minute to be able to recognize the pressing key. After that(the process to load a save, and the game itself) the speed is normal.
Find \textures\WMRP\menu\buster_00.png and delete it
 
ok everytime I start up the mod it quits on me this didn't happen before the mod so i no i must be doing something wrong. my os is windows 7 64 bit
 
Long time no see titeguy3!

sorry to bother you but i have a question, i bought a new pc, and made a clean install, how do i install the luckytifa mod? if i doble click any of the 2 yamps (normal and hardcore) they say:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying patch: LuckyTifa
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\patches\LuckyTifa.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .

but if i run it as administrator it says:

Final Fantasy VII Skerb's patches installer by dziugo ([email protected])

Missing file: ff7.exe
Sorry, no patching today.
Press any key to continue . . .

what do i do? thnx in advance

edit: oh yeah......IDIOT!! i forgot to mention my stuff xDDDD, its runing in Windows 7 ultimate 64 bits, core i7 950, GTX 460, 6GB of RAM

BTW, are you planing to add more enhancements? like the new APZ models, the advent children models or the new semi transparent battle menu / boxes?

There is a guy, slayersnext, who made wonderfull work, look ---->
--> its a Cloud CellShaded Model!!! looks kick**s!!

Anyway.. the current cloud and barret models are very good anyway ;) and when are going to be new tifa and others models? its kinda sad to see cloud and barret looking awesome and tifa made of a few poligons xD
 
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Hello.

I've tried re-installing this already about 3 times, but nothing seems to work. Here is the APP log im getting:

INFO: FF7/FF8 OpenGL driver version 0.7.10b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.1.10362 Compatibility Profile Context
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: unhandled exception


Phenom II X4 940, HD5870,  6 ram, Win7 64bit... :/

Thanks for anyone who is willing to help me, i'd really WANT to play with the hardcore mod.
 
First install, crashing on startup..

Windows 7, UAC disabled, running as administrator.  Remix, Aali, Avalanche installed (I basically followed this thread:  https://www.ff7catalog.com/threads/7514/ )
Pentium 4 3.0Ghz, 4GB DDR2, Radeon 4850HD.  Running at 1920x1200.  Installed to C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

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INFO: FF7/FF8 OpenGL driver version 0.7.10bINFO: Auto-detected version: FF7 1.02 US EnglishINFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10317 Compatibility Profile ContextINFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 1920x1200, output resolution 1600x1200, internal resolution 1920x1440INFO: FBO extension detected, using fast scaling/postprocessing pathINFO: Shader limits: varying 64, vert uniform 16384, frag uniform 16384INFO: vertex shader compile log:Vertex shader was successfully compiled to run on hardware.INFO: fragment shader compile log:Fragment shader was successfully compiled to run on hardware.INFO: main program link log:Fragment shader(s) linked, vertex shader(s) linked. INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedERROR: unhandled exception
And here's my ff7_opengl.cfg

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# ff7_opengl-0.7.10b config file## USER OPTIONS ##mod_path = avalanche# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1920window_size_y = 1200preserve_aspect = yesfullscreen = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = avalanche# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = on# post-processing shader, used to apply fullscreen effectspost_source = shaders/bloom2.postenable_postprocessing = no## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = off# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = yes# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no
Any help would be awesome.  Thanks.
 
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I just started up FF7 Remix v2 and It still works like a charm. I guess I was one of the lucky ones...
 
update! Posted mirrors.

In my current ff7 remix normal game I'm on the first disc about ready to get the keystone from the Saucer, but I'm stopping to get Omnislash.

I notice that the final enemy Ghirofelgo is one shotting me no matter what I do. Is this normal? He's hitting for over 4.7k damage. I noticed that he would always do just over the amount of health I had in the shinra mansion as well. My first impression was that this was hardcore but I checked to make sure it was normal. I also checked the wiki for his attacks and there's nothing mentioning a scaling damage attack that always does just over the amount of health you have.

Also he took well over the 1600 damage he's advertised to have in the manuals.
damn, thats a bug, this should fix it: http://www.filefront.com/17389048/FF7Remastered.PrC
Hi great mix of mods and improvements thanks,  :-D I have also noticed the problem with Ghirofelgo as he keeps killing me when I am in the mansion how can I apply your linked file "FF7Remastered.PrC" to ff7 as I'm a bit stuck I have the file but don't know what to do with it? ???.

Thanks for any help, also thanks for compiling this and putting it all together I'm sure it took a lot of your time it's a very good mix of mods.

I even tried downloading Amazon Kindle to open the .prc file as I though it might be an ebook after googling .prc file extension but I'm guessing that it's not that seeing as that didn't work :(
 
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PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).
 
So I've downloaded this package, and thus far everything works beautifully except for one thing: there's no music. The SFX seem mostly intact from what I can tell, but the battle-themes, over-world themes, et al are all gone. It's a fairly small issue, but it does make the game a terrible bit more dry.

Anyone know what the problem might be?
 
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PrC is Proud Clod's file format. Open your scene.bin with Proud Clod and choose File > Apply Changes Patch then select this file. Then choose Create SCENE.BIN and choose "Yes" to the popup dialog ("Yes" to the other one is it is the case).
Cheers dude!  ;D
 
Just fought Jenova life and I'm doing very little physical damage like 3-10 dmg is this a bug or just me?
 
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