Final Fantasy VII - Remix Patcher 2.5.1 - Black Lines

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nilum

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System Specs
http://support.gateway.com/s/Mobile/2008/GodzillaFX/1015088R/1015088Rsp2.shtml

OS
Windows 7 Ultimate 64-bit

Game
Final Fantasy VII PC
-Remix Patcher 2.5.1

I get annoying black lines through cinematics and gameplay. It was suggested to run in 16-bit color mode, but that did not fix it for me.

Here is my ff7_opengl config:
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Code:
# ff7_opengl config file# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes# plugins# a movie plugin is required, the music plugin is optional, but required to make FF7Music workmovie_plugin = plugins/ffmpeg_movies.fgpmusic_plugin = plugins/ff7music.fgp# vertex and fragment shadersvert_source = shaders/main.vertfrag_source = shaders/main.frag# post-processing shader, used to apply fullscreen effects# options are smartbloom.post and bloom2.post# note that shaders/smartbloom.post must be configured to proper resolution, open with notepadpost_source = shaders/smartbloom.postenable_postprocessing = no# display frames per second counter in upper right cornershow_fps = no# display some real-time debug informationshow_stats = no# set the window size (and fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1440window_size_y = 900preserve_aspect = yesfullscreen = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# check your driver settings if this option doesn't seem to workenable_vsync = yes# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = on# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# enable alpha blending for textures without an existing blending effectfancy_transparency = off# read files directly instead of using LGP archives# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead# this option should be used for testing only, performance will take a hitdirect_mode = off
It seems like I am not able to take screenshots of the issue. Screenshots always come back clean.

Also, if you are familiar with the preview thumbnail that pops up for taskbar items, black lines do not show up there either. It also doesn't seem to happen if another window is open over top of the game running in full screen mode.

The game seems to only want to run in full screen mode. Windowed mode at any resolution only displays a black screen, though I can hear the music from the opening cinema.

Any help is appreciated. Thank you.
 
Post your app.log.   I know nothing about the Remix patcher, but your complaints sound like the driver isn't even being used
 
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Code:
INFO: Auto-detected version: FF7 1.02 US EnglishINFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: NVIDIA Corporation GeForce 8800M GTS/PCI/SSE2 2.1.2INFO: OpenGL 2.0 support detectedINFO: Found swap_control extensionINFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960INFO: FBO extension detected, using fast scaling/postprocessing pathLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717set music volume trans: 127->0, step=60END OF CREDITS!!!Entering MAINset music volume: 127Exiting MAINSTART OF MENU SYSTEM!!!INFO: 24-bit PNG loaded (C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/textures/WMRP/menu/buster_00.png); this is slow, please convert to 32-bitERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save00.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7WM_CLOSE END OF MENU SYSTEM!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
Here you go.

Let me know if you need anything else.
 
If you're using ff7music, post that app.log.  Go ahead and try to update your graphics driver too.
 
Since gateway didn't provide any updated drivers, I got the latest from laptopvideo2go:
http://forums.laptopvideo2go.com/topic/26002-forceware-19562/

Now when I try to run FF7 screen goes black for an instant, and then nothing. Game doesn't want to play at all now.

here is my ff7music.log:
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Code:
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\Init patchesReading ini...Parsing paths... -currently mp3\psf\C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\.\File search paths:   mp3\   psf\   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\   .\Files count: 96Patch init done----------------------------------------------WM_ACTIVATEAPP INITIALIZE DD/D3D START DIRECT SOUND ERROR   ERROR: No sound driver is available for use. in FILE C:\lib\src\sound\dx_snd.cpp LINE 68
 
Run FF7Config and choose a sound card.

edit: I had a similar problem after updating my sound drivers, replacing the built in Windows driver with one specifically for my card from Realtek. It changes the name of the sound card, and FF7 doesn't know what to do with it because it's still looking for the old one.
 
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