Final Fantasy VII Rerelease thread

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From the screenshots and videos, it seems the game doesn't keep the original aspect ratio intact when you run in widescreen? Can anyone confirm this? That's possibly a deal breaker for me, as I don't like being forced to play with stretched graphics.
You can change it in the video options.
 
can we start making a list of mods that can transfer over. I dont know enough about aalis driver to input or question anything or what mods go along with it.

If umi is confirmed working and music is being figured out then thats a start. we still have our models, and bg music
It runs it in a letter box. Similar to what you would see if you were playing on a PS3 connected to a HDTV. You can uncheck locked aspect ratio, and it will stretch it if you want.
 
the downloader seams to work in wine. ill update this post when it finishes and let you all know about the full game
 
Nevermind, I can't get this even if I wanted as I'm not in one of the "serviced countries". A dick move from their part.
 
The song before the fight works fine. I sat for probably 5 minutes and it kept going even though the track (makoro.oog) only lasts 1:45.
Yeah, Anxious Heart, or kurai.ogg seems to loop just fine as well.

The second time we hear bombing run seems to be the only place where I'm having an issue so far. I noticed there are two files for it, oa.ogg and ob.ogg. I imagine one of them is just not set to loop.
 
How to guarantee people will pirate the game
Step 1: Do not offer the game to everyone
Step 2: Include horrible DRM
Step 3: Permalink it to an obscure online-store
Step 4: Offer nothing of value compared to the old product if it's a re-release
Step 5: Have massive problems on launch to the point where people can't play their legitimately bought game

VOILA
 
Nevermind, I can't get this even if I wanted as I'm not in one of the "serviced countries". A d*ck move from their part.
i had problems at first because they had sent me to the EU site and im in the US. once i was on the us site that error went away.
 
can we start making a list of mods that can transfer over. I dont know enough about aalis driver to input or question anything or what mods go along with it.

If umi is confirmed working and music is being figured out then thats a start. we still have our models, and bg music
Bear in mind that I am basing a lot of this on the fact certain files were unchanged from the original game.  It will need someone to verify these.

Menu Overhaul and Retranslation: No chance. I can't ever see me doing it even if Aali's driver supported it, which it never will anyway.  Can't see Aali working on new PC at all.   I may add in the ability for the other patches in Menu Overhaul to work with the new PC... but the new font and graphics and menu/battle interface are likely never to be supported.

Anxious Heart:  Being updated as we speak for use with new PC.

Unified Model Installer:  No reason why it shouldn't but someone tells me it doesn't.  Dunno why.  Others would need to test and verify.

FMV Restoration: No, but since they have upscaled anyway, the new game will do.

Remix Patch: Doesn't even work with old PC hahaha!  Not sure what it edits...  if it touches exe.  No.

Hardcore Mod: Should work. 

Team Avalanche Overhaul: Relies on Aali's modpath, so no.

Tools:

touphscript: Won't support new exe without change.  Currently does not work on flevel.  So until that is fixed no.  But in future?  Likely.

Proud Clod:  Yes

Hojo: Yes

Wallmarket: Yes

Makou Reactor: Yes

Loveless: Yes

White Chocobo: No, unless Addresses are offset by C00.

Libre: No, same as above.

Black Chocobo:  I don't know.
 
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How to guarantee people will pirate the game
Step 1: Do not offer the game to everyone
Step 2: Include horrible DRM
Step 3: Permalink it to an obscure online-store
Step 4: Offer nothing of value compared to the old product if it's a re-release
Step 5: Have massive problems on launch to the point where people can't play their legitimately bought game

VOILA
I don't understand Steps 4 & 5. Tossing aside the crappy midi music, there have been no hiccups with the actual gameplay. The original PC's main issue was stability, which seems stable now.
 
I selected the correct folder, let me try again, I've already restored to a backup. I'll edit this post in a second

Edit: Yep, doesn't seem to be changing any files.

Edit: DLPB, I never noticed but UMI should be creating a New Folder during installation, correct?

Final Edit: Alright. UMI works, confirmed! Just check to make sure that when you pick your directory to install that it isn't adding a folder. Mine was making ...Square Enix\Final Fantasy VII\New Folder  for some reason! Everything is all good DLPB!
cazador edited his post to say its all good for umi.
i did all my mods with bootleg0039 so i dont know just how many i am using. i guess when stuff is just thrown in your lap you cant appreciate everything behind it. ill have to look into the menu overhaul and team avalanche and the couple tools you said wouldnt work just to see what id be missing if i went new version route.
were the old fmv dependent on aali's driver as well?
 
i had problems at first because they had sent me to the EU site and im in the US. once i was on the us site that error went away.
That's true, it seems to allow me to buy it if I'm in the US site. Still, I'll wait before we have some more concrete info about this new port before wasting money on it.
 
You have to sign in with your e-mail address and password, and don't try clicking on either the "Facebook" or "Square Enix North America" boxes. You also need to have clicked the e-mail validation link they sent to you when you registered.

EDIT: Actually, you might have to click on the "Square-Enix North America" box if you got the game from the US store.
Where would I find this box?
 
It seems you can play a single version under multiple square accounts....


Are any of you guys getting 360 Controller Support? Im using a MadKatz 360 pad, as always, worked fine with our old FF7pc, works fine in the launcher to assing buttons(except for the triggers) but it WONT work in game....

I noticed when playing dead rising 2 it would detect my Mdkatz(like all other programs) as a 360 controller but wouldnt accept input, my old actual 360 controller would.

Any help?
 
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I find them not including the higher quality music in this release an incredibly ****ish move. The fact it's so seemingly easy to replace the music files (A lot more so than the original version) just baffles my mind as to why they didn't.
They may have needed to pay for the rights to the music when using OST.  I dunno.  It could also be that whoever was in charge just wasn't as logical as me.
I can pretty well confirm this is a case of either incompetence or miscommunication between departments. They weren't intentionally screwing up.
 
update : well i can't tell you if it works on wine or not since my serial doesn't work and i can't play.
 
copy and paste it from the website. i had same issue. copy and pasting worked but typing didnt
 
Did you use the correct code? I had used the "unlock" code at first, because I wasn't really paying attention. I think the serial is the third down or so. Might want to double-check that.
 
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