Final Fantasy VII Rerelease thread

  • Thread starter Thread starter Roxas
  • Start date Start date
Status
Not open for further replies.
....you....I....Where did you get the impression that FF VII, FF VIII, and the Source Engine had absolutely ANYTHING to do with the games being on the Steam servers, and the domain name being registered.
^^^^^^^ I was thoroughly confused by that as well.
 
^^^^^^^ I was thoroughly confused by that as well.
Vgr isn't exactly known for being the brightest.  I'll give him credit though, he does try.
 
Edit: Made an ass outta myself this morning, disregard.


On Topic: I will definitely buy a copy of this just to see what they changed :)
 
Last edited:
^^^^^^^ I was thoroughly confused by that as well.
Hmm, thanks for quoting. I have him on my ignore list (as I do everywhere) so I couldn't see it. And I just don't get what he's saying. Well, I'll just disregard it.
 
Watch this:
http://i.imgur.com/1iOvl.png


Screen from the Page         
1iOvl.png
 
They really don't, actually.  While Aali's driver makes running the game so much easier, it's not impossible, they could release it via an installer similar to GoG
 
Moar information.

I'm seeing "slightly updated version" in a lot of places. Wouldn't it be hilarious if they just used all of the updates from here? XD
 
Relax, they can't use fan-made materials without the fans' permission. They're subject to the same copyright laws we are. If you've not been contacted by Square-Enix, it's safe to say that your stuff likely isn't making it in.

Also, check these out:

http://thebronasium.com/cdr/app/39140
http://thebronasium.com/cdr/app/39141

Steam Registry entries for FF7... notice that they haven't been updated since December 16, 2011. If FF7 is coming to Steam, either it's been ready for quite some time, or it's not ready at all yet and still needs to go through all the red tape and bureaucracy with Valve, which would mean it's still a while off. Or it could mean it's not coming to Steam at all, and they're using a different download service instead. There's just too many unknowns to really say for sure what they're up to.
 
Relax, they can't use fan-made materials without the fans' permission. They're subject to the same copyright laws we are. If you've not been contacted by Square-Enix, it's safe to say that your stuff likely isn't making it in.

...What about the chocobo patch? No-one told Eidos they could include it, but they still did - and in a non-share-alike work, to boot.
 
The 1.02, no,it was Eidos, but the Chocobo Patch was Aaron's work (am I right?) and they still included it. Basically, since we're using their engine for our mods here, they could say they belong to them, even if we made them.

I'll check some copyright laws and see if they can do that.

*Redacted. Read post below*
 
Last edited:
A bunch of fairly misleading stuff
</delurk>

....are you serious?

Firstly, to the extent that there even is such a thing as 'international copyright law', that isn't it. What you're quoting is the DMCA.

Secondly, the exemptions you're quoting aren't exemptions that exempt you from having to obey copyright. They're exemptions from being sued for bypassing a copyright protection system. Since FF7 doesn't contain any DRM or similar, that's pretty irrelevant; the exemptions specifically state you're still subject to the normal restrictions of copyright.

Thirdly, the majority of the mods here are absolutely violations of Square's copyright. (The factual information about how the game works or the file formats are structured, possibly not; those are - in some countries at least - the sort of thing that isn't prohibited by copyright.) So while it would be a copyright violation for Square to take those mods and distribute them without the author's permission, are you really going to sue them for it? Knowing that they could probably sue you for violating their copyright in the first place?

That said, a major corporation isn't likely to be intentionally taking fan-made material and incorporating it into one of their official games. The Chocobo patch was very likely a community manager at Eidos just linking to something they'd found rather than something that had been Officially Approved all the way to the top.
 
They also never technically copied/included/distributed the chocobo patch themselves; they linked it from Qhimm's server. Might seem like a small difference, but in court it's a huge one. They never included it with their own for-sale product.

Now, this isn't to say they couldn't/wouldn't use ANY fan-made material. For the most part, they can copy just about anything on a conceptual level with little to no problem. But they cannot use anything literally created by a fan, such as art assets or code, without some sort of license, and most companies don't bother with that. Notable exceptions include SEGA, who hired a fan to rebuild Sonic CD from the ground up with his own engine and another to make a few new sprites, or Valve who regularly hired fans and buys their work, but these companies are just that: exceptions.

If this re-release ends up happening, we will likely only see updates and fixes that they were able to implement themselves, and willing to invest the time and money into adding. If, as has been speculated, this is using an updated version of the old FF7PC engine, the best that we can hope for is that the data files haven't been encrypted and we can still update the assets inside them. I'd be surprised if they even did something as simple as a higher-resolution font.
 
I wonder if they would leave the filesystem intact if they were to do this, or if they would encrypt some files to try and prevent modding


Porting a game with such engines as FF7 or FF8 PC into the Source Engine would totally break it. They would need to rewrite it. Would they? No. They'd rather spend money on shitty sequels (which don't even take the fan's opinion on it) and throw away the good old REAL Final Fantasies.
That's not what they would do, they would never do that as that makes no sense since it's not even their engine.

They are most likely taking the PC version we have currently and planning to resell it with cloud saves and achievements and some extra features. Nothing more.
 
Last edited:
They are most likely taking the PC version we have currently and planning to resell it with cloud saves and achievements and some extra features. Nothing more.
In this price that's what -I suppose- is initially intended by most on line gaming distributing services (like BloodShot significantly noted the "re-selling" instead of "re-making" issue)... exactly what already happened with psn. Correct me if I'm wrong since I'm not an expert on this subject but that's what I expect to get for 9.99 anyway... :) That's the reason I'm usually ignoring such news and prefer to stick to this forum's updates which apparently offer much wealth yet to satisfy our ff hunger... Personally I'm curious enough to see how Q-gears will evolve instead... hmmm ;)
 
Last edited:
In this price that's what -I suppose- is initially intended by most on line gaming distributing services (like BloodShot significantly noted the "re-selling" instead of "re-making" issue)... exactly what already happened with psn. Correct me if I'm wrong since I'm not an expert on this subject but that's what I expect to get for 9.99 anyway... :) That's the reason I'm usually ignoring such news and prefer to stick to this forum's updates which apparently offer much wealth yet to satisfy our ff hunger... Personally I'm curious enough to see how Q-gears will evolve instead... hmmm ;)
I'm with you on that. 'Sides what's the use of playing with those lego blocks anyway. And even if they take the mods made here in qhimm, i may have a teensy-bit of a problem with paying for something people here (and someday me) made for shared entertainment.
 
This might be a dumb question.  But if you bought FF7 off of Steam and installed it, would you even be able to mod it like you can with a copy of the original PC version?

I'm sure the process would be a little different in any case.
 
Status
Not open for further replies.
Back
Top