Final Fantasy VII Rerelease thread

  • Thread starter Thread starter Roxas
  • Start date Start date
Status
Not open for further replies.
That would defeat the purpose of it

And the cloud save feature is just the term to identify the fact that we can load the saves from any computer - since they are uploaded to the "cloud" and the info is stored on your account, it doesn't necessarily mean we can save at any time.

lol

Minimum System Requirements:

Microsoft Windows XP/Vista/7 (32/64-bit) • 2GHz Processor or faster • 1GB RAM •
DirectX 9-compatible graphic card
Bit steep for a port of a game more then a decade old
 
Last edited:
what is the character booster? a way to sell stats to people for easy cash?
 
And the cloud save feature is just the term to identify the fact that we can load the saves from any computer - since they are uploaded to the "cloud" and the info is stored on your account, it doesn't necessarily mean we can save at any time.
Oh, right. Like cloud computing. Ugh, my dreams of battle square glory are shattered.
 
what is the character booster? a way to sell stats to people for easy cash?
"With the Character Booster you can increase your HP, MP and Gil levels to their maximum,"

It's an official way of cheating.
 
Last edited:
But imagine if they sold the character booster, charging you some figure like 5$

They could even take it to outlandish levels and sell Equipment, Materia, AP., EXP, stat boosts, etc for a fee.

Then I would agree that this is a blatant cash-in.
 
I would really like to know why this version's MINIMUM requirements are a gig of ram? Maybe a highly obtrusive DRM problem that fucks with your system and eats your ram usage as you play?
 
Erm this game wouldn't need character booster as the original game mode is not that hard unless they tweaked enemies or put some hardcore mods then maybe
 
I would really like to know why this version's MINIMUM requirements are a gig of ram? Maybe a highly obtrusive DRM problem that fucks with your system and eats your ram usage as you play?
I would assume it's because those are the minimum requirements to even install Vista or 7.
 
It is a trainer... basically.
What I'm wondering is how achievements will work. Could the game be run alongside an executable that monitors FF7's address locations? So long as you could locate the addresses of story flags, time data and player stats, you could build quite a variety of achievements.
 
according to the ffwiki you pay money to get stats/gil.

If this holds any truth, remember, I called it.


Look on the website, and scroll down to the media files. Bring up the picture of Cid sitting on the tiny bronco looking at rocket town. That picture looks NICE, if this wasnt just thrown together to look like that, and is actually in game, it would be a huge impovement.
 
If it is the one I am thinking of it has been around 10 years.  It is an official artwork in high resolution.
 
The artwork is the exact artwork from the Final Fantasy VII PC 1998 Installer.  I actually still have these pics on my hard drive, which I ripped with PrintScreen.  As for the game's actual quality, I wish they would make the backgrounds in 3D but I doubt that will happen, unless they still have the 3D models.  Many people doubted the sourcecode even still existed, but it must exist if they could make it use DirectX 9 (if it actually is still DirectX 5 and just uses the DirectX 9 wrapper functions like other DirectX 5 games that would be lame beyond reason).  The other things could be accomplished without editing the sourcecode--achievements & booster could technically be programmed as a separate app that uses the save slot files from the game. 

To sell the game to existing ff7 fans (the main customers) I think they will need: mp3 music, bicubic background resize, battle models for field (Cloud's face shouldn't look like [òó]), custom&improved default keys (& for minigames/codes instead of [switch] etc, also show key or gamepad button by it depending on input mode), highres font, transparent boxes, & widescreen.

To really do it right and keep up with the market they also need: Remastered sound like trailer, bicubic texture & sprite scaling, optional transparent dialog boxes with thin/invisible border, stencil shadows using walkmesh & official mod support using folder structure & ff7_opengl.cfg structure from Aali's Custom OpenGL driver.  Minigames & Battle Swirl should work correctly run at correct framerate like in fan-made MinigamesPatch.  Also, Aerith better not say "This guy are sick."

If it requires 2.0 GHz then it probably has widescreen resolutions.  Let's hope they're not just making the game seem better by requiring 2.0 GHz--as for the other requirements, it makes sense to require 1GB of RAM, because Windows XP basically needs 1GB to do anything properly considering how much RAM Windows itself takes, plus printer drivers and other System Tray apps.  So basically, even Microsoft Word requires 1GB of RAM.
 
Last edited:
Shouldn't that be recommended specs then? Because minimum reqs a lot of the time indicate how much resources the game will use even on the lowest possible settings (in FF7 there are none)

If they still use MIDI music, and even worse, if they don't include a soundfont with samples that at least makes it sound like the PSFs, that would be laughable, and worse then a regular cash in

On the other hand, if they do infact have the PSX music working it would be nice to have a PC version where the music works flawlessly without an external program. As awesome as FF7Music is, sometimes I feel weird having that window running in the bg (I have gotten used to it, but still)

Ideally, we'd be able to use FF7music if we want remixes, and the normal game would sound like it's supposed to.
 
Last edited:
I forget where I read it but Square confirmed that there will be no Microtransactions in FF7 including the Character Booster...it's not going to cost money.
 
Status
Not open for further replies.
Back
Top