Final Fantasy VIII - Graphical Update Mod (WIP)

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Alright, so it finished generating the images in about 40 mins (about 2K images), so that was pretty darn fast. Based on generating Balamb, I think doing the masking takes about twice as long (my gpu does the images, but my nasty i5 does the masking). So I'm gonna go watch a movie and it should be done by the time it's over, then I just need to import the images with Pupu, which shouldn't take long. So I'm guessing I'll be seeing what it's like in-game in less than 2 hours. If I'm still awake enough, I might just spit out a video tonight for this which will free up tomorrow for me since it's my birthday. Seeing no issues would put such a smile on my face and would make for a great b-day gift for myself :P

I'll likely put all/many of the images I can't show in game due to lack of saves into a slide show also so people can see what else was produced in the video.
 
Alright, so it finished generating the images in about 40 mins (about 2K images), so that was pretty darn fast. Based on generating Balamb, I think doing the masking takes about twice as long (my gpu does the images, but my nasty i5 does the masking). So I'm gonna go watch a movie and it should be done by the time it's over, then I just need to import the images with Pupu, which shouldn't take long. So I'm guessing I'll be seeing what it's like in-game in less than 2 hours. If I'm still awake enough, I might just spit out a video tonight for this which will free up tomorrow for me since it's my birthday. Seeing no issues would put such a smile on my face and would make for a great b-day gift for myself :P

I'll likely put all/many of the images I can't show in game due to lack of saves into a slide show also so people can see what else was produced in the video.
If you need saves, I have them for just about every part of the game. Don't mind sharing them with you if it helps you out.
 
If you need saves, I have them for just about every part of the game. Don't mind sharing them with you if it helps you out.
Yes please, that would be super helpful! I'd appreciate that so much :)
 
So I passed out :( haha

But did wake up again approximately about the time I said I'd be here, so not too bad I suppose :P

Unfortunately, my script crashed (I think I forgot to delete some image variables, so as time passed it just kept chewing up more and more ram). However, I thave 'hopefully' corrected the script, and it is going on it's merry way again, but unfortunately it's late so that means no video tonight.

Before I restarted the script though, I threw the backgrounds it did finish into my game to check it out, and all looks good except for one common detail I keep noticing. The lighting effects. It appears most of them don't like the new masking I'm using and leave a 'halo' around where the lights are. This is certainly a set back, but not a deal breaker so far. It doesn't appear to affect all the lights, but they are going to have to be identified and the original masking re-applied to them, which isn't the end of the world, but still kind of sucks (manual labor). But so far that's all I've noticed, so could be worse.

With it being my birthday tomorrow (gotta bake a cake and stuff), I can't promise a video tomorrow, but I will try, I can probably pull it off at some point, but no promises.
 
It's no problem. :) I'll send them now.
I can't tell you how thankful I am for this, thankyou so much, I'm positive they will be super useful! :)
 
I can't tell you how thankful I am for this, thankyou so much, I'm positive they will be super useful! :)
Hope so. They're at all points in the game for this very reason. Field upscales. Look forward to seeing the results. Be nice to use and to compare with my own tests. And Happy Birthday. :)
 
Hope so. They're at all points in the game for this very reason. Field upscales. Look forward to seeing the results. Be nice to use and to compare with my own tests. And Happy Birthday. :)
Oh I'm sure they will be extremely helpful, you probably just gave me the best present I'll get today :) haha

At my age (and clearly I'm only getting older) I'd hate to have to 'pause' production just to play a game I haven't fully played to the end in years and even then it was on a playstation, just so I can verify my images. I'm certainly looking forward to playing it again (especially now), but clearly this will help a ton. And the best part, is just as you said - They're exactly for this purpose, so that's just 'too awesome' :)
 
I can not resist and ask at least a couple of images), especially with the battle)
 
my own trained ff7 model finished its 500000 iteration but the results are lower quality than my over models.
if you can share your model once trained, i'd like to test it to check the results on ff7 ^^
 
I can not resist and ask at least a couple of images), especially with the battle)
Unfortunately I mis-spoke (sorry, it's been a while since I've played this game), the 'battle' scenes I was referring to was when the missile is headed to the Garden (I always think that happens the same time as the big Garden battle for some reason), but I'm pretty sure it happens well before (the battle doesn't happen until you're near Edea's house iirc). So there isn't much of the battle to see (most of that is video any way), so the images I was referring to mostly however is that area under the Garden where you activate the console so you can fly the ship. At the end of the video I'm about to post, I have attached a slideshow of most of the images you didn't get to see in the video that were also updated, but I didn't show previously.) The video will be posted soon, it's uploading now, I will make a link for it here when it's done.

my own trained ff7 model finished its 500000 iteration but the results are lower quality than my over models.
if you can share your model once trained, i'd like to test it to check the results on ff7 ^^
I'm impressed you actually got to 500K iterations, I'm still under 70K myself. I have no problem with sharing the model if you want it though when it's done.
 
Sorry it took so long, but here's a video with my current GAN generation. It's still not perfect, there are clearly a few areas where I need to figure out what's going on, but either way, this is what I get now when I 'push a button' to build the screens. This was approx 2K images in total for upgrading Balamb, Garden and the Cave. It probably took me about 2-3 hours to generate all the images with their masking and imported again with Pupu, so that's pretty good considering there are about 13K images in the game, I can now rebuild the entire game with a handful of screens that need some special attention, and hopefully I'll still find some fixes for those issues.

Youtube Video
 
This is looking phenomenal blippyp! Masks are really good too! You have a version people can use to try it out?
 
This is looking phenomenal blippyp! Masks are really good too! You have a version people can use to try it out?
Mega Link To Backgrounds in Video

Thanks! Here ya go

Should go without saying, but of course you need Tonberry for this to work and anything it requires (I don't think anything, but read the mod page), I would also suggest using the hashmaps from AngelWing if memory serves. Although I'm sure most of the people who want to test this know this, but please make sure you make backups of your original folders so you can replace them when you're done.
 
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I'm already using AngelWings backgrounds pack, so I guess it's just a matter of replacing files. I'm guessing this pack only includes the backgrounds from the video? Luckily I just got the ragnarok on disk3 so I can just check out Balamb :)
 
I'm already using AngelWings backgrounds pack, so I guess it's just a matter of replacing files. I'm guessing this pack only includes the backgrounds from the video? Luckily I just got the ragnarok on disk3 so I can just check out Balamb :)
Well those entire sections are completed (bc, bd and bg folders) so whatever they have to do with in the game, is updated, much of it isn't in the 'video', but just a slideshow at the end, so if you can get to those other screens, you'll likely find bugs I'm not even aware of yet...  ;-P
 
Were you unable to get the saves working? Or do you plan to just release videos and packs as you progress? Either way, I'm glad to see all this moving forward.
 
Were you unable to get the saves working? Or do you plan to just release videos and packs as you progress? Either way, I'm glad to see all this moving forward.
Honestly, I still haven't had a chance to look at those, although I'm pretty sure it's a no brainer to get them going, I've simply just been rather busy the past couple days. As far as how it'll be released, it will definitely be all at once when it's 'completed' or I quit ;-P
 
If gaming videos, for example, intro, frame-by-frame to disassemble into images, and process this filter. I wonder what the result will be.
 
the esrgan process is not realy adapted to videos, it's needs realy clear still picture to works
 
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