A
Aali
Guest
The (internal) format is exactly the same as FF7 (.p files) but I haven't looked at the loader or the actual data so I can't say if it's all the same.
It's simple. By Omega you can convert BMP to TEX as well, and after it you'll have to run FF8AC.exe and compile file into the menu archiveI am at a loss.
Haha. I am unsure as of what to do next.
I was messing with omega.... converting the extracted TEX file to a bmp.
i am thinking if i can change the character avatars that way... i just don't know how to insert them back into the game.
It's simple. By Omega you can convert BMP to TEX as well, and after it you'll have to run FF8AC.exe and compile file into the menu archiveI am at a loss.
Haha. I am unsure as of what to do next.
I was messing with omega.... converting the extracted TEX file to a bmp.
i am thinking if i can change the character avatars that way... i just don't know how to insert them back into the game.![]()
If you have this texture in BMP format, you just have to edit it in MS Paint, GIMP or Photoshop. After that you can convert BMP file to TEX (in Omega) and compress into menu.fs by FF8AC.exe.But the texture for the avatars is like this...
![]()
How do i replace the avatars? XD.
FF8AC is like Fidecula's tools of FF7... with this you don't really need Eight...
or am I wrong?