Final Fantasy VIII (Modder's Awakening)

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I am honestly..
unsure...

Colly seems to be the expert on this thing here.. as he did mess with every texture...
 
I am wondering if its Bit Burn that is deforming the models..
-.-
 
It's just the UV map which is screwed up. i assume you mean you're using biturn to convert?
i wasnt entirely sure it had the capability to convert FF8 models - although Aali said they were similar to FF7 models. guess the difference is the UV mapping then. however i could be completely wrong, and i normally am.
 
i just opened the MHC in bit burn and converted to 3ds.
do you know how to fix it?
O.o
 
Yes, it does.
sadly, that version of RINOA is still in source-file form, somewhere on korals computer.

EDIT:
Rinoa, may i ask how you managed to exract the models in MCH format? i never really looked into it.
 
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i tried Rinoa Awhile ago..
it crumples up the model..
so i don't use it...

using bit burn gets the model whole.. just the UV mapping is srewy as neo says.
Neo Cloud any recommendations on fixing this?

-.-

I hate being  a  newb
 
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Can anyone confirm or deny that FF8 never used the high-res textures for the PC version? (Even on the hardware and software it was meant to run on)
 
Can anyone confirm or deny that FF8 never used the high-res textures for the PC version? (Even on the hardware and software it was meant to run on)
I can confirm that I have never seen the high-res textures on my PC version, and I have played it through 100% in both hardware and software mode, and on both a typical machine when the game was released for PC and on a relatively new machine with a new generation graphics card.
 
To Quote something a friend of mine said...
If only we could mod the graphics of the PSX version..
Hahah... If only.

But, I am somewhat lost... I don't know how to do anything I am planning... I need to learn more.
xD

*feels like an utter newb*
 
Yes, it does.
sadly, that version of RINOA is still in source-file form, somewhere on korals computer.

EDIT:
Rinoa, may i ask how you managed to exract the models in MCH format? i never really looked into it.
I just used Garden...To deompile all the files..
and then i open the FIELD archive with FF8 AC


Oh k.

1) Download: _http://rapidshare.com/files/124242233/FF8_Edit.7z.html
2) unrar it all
Then
1) Open Garden. Open - Decompile data files - name it. Then wait. When it stop go to:
"ur folder with Garden"\ff8\data\eng\FIELD\model\main_chr

There will be files such us .mch this is battle and field models of main chars.

U can open it with Biturn.

Then if u wanna to redact monsters\boss etc.
Open 8_FF8AC.exe. load archive and go to ur FF8 folder\data\ and open battle.fi Then select all "c0m..." files and extract them. Then with Biturn or CharEdit u can open .dat files.
Some PS.
PS Biturn can open .dat BUT some of them don't open or open but u need wait tooooooooooooooooooooo long.
PSS It better to open it in CharEdit. But i have problems with hands and sometimes with head rolleyes

Ok if some qest write here cheesy
pSSS Sry for my eng. Me rus grin


Edit:
If someone can port this model to FF8 I'll be soo happy rolleyes

This model from KH2 wink
*image of squall is missing... cause i can't find the original post.. i just copied this to a word pad*
I just followed this...
:D
 
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Sweet, Thanks.
EDIT: For some reason, it doesn't give me the FIELD folder. this is strange.
 
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Can anyone confirm or deny that FF8 never used the high-res textures for the PC version? (Even on the hardware and software it was meant to run on)
I can confirm that I have never seen the high-res textures on my PC version, and I have played it through 100% in both hardware and software mode, and on both a typical machine when the game was released for PC and on a relatively new machine with a new generation graphics card.
I also confirm this.  Tested in hardware mode on my trusty Win98se w/ 3Dfx Voodoo5 rig:

FF8_WMAP_Texture_error.jpg


The V5 has hardware support of 8-bit palletized textures, so it is NOT a case of newer hardware lacking the feature and refusing to load it.  I suspect that during development, someone typo'd the file names in the texture call. :roll:
 
This needs to be remedied somehow. I can't believe there's an error that huge that no one's noticed until recently. Grrr!
 
well i am glad... we figured this out ..
hahahahahha...

I just don't know how to fix it.
xD

hahahah

so well... good job.. people
xD

sorry i am really tired..
aali .. is the only one i remember.... who figured it out.. and neo cloud strife.....

thanks!

I am going to work on other stuff for now.. concerning modding FF8 of course.
xD
 
It's not easy to fix I'm afraid. The low-res textures are not in the same format as the high-res ones (not the same layout, they're both TIMs of course) so the game must be aware of that it's using those textures, and likewise it must be made aware of that it's using the high-res textures for that to work. If that code is missing, it will be very difficult to fix this.
 
.........
I don't know how..
so it will have to be some one else...
But...

Ugh!
hhahaha i don't know.
 
....Hold on.  Are we, in fact, dealing with two sets of textures here (low-res ones for far away and hi-res for close up)? :?

If so, a quick 'n' dirty workaround could be to rename all the hi-res ones with the names of their low-res counterparts.  Since we know the low-res texture loading code works, replacing them should force the game to load 'em. :wink:

If its just one set and the game's screwing up the scaling, then nevermind.

On the other hand....it'd be real ironic if they somehow inverted their distance/texture detail code and caused it to only load the hi-res stuff for really far away objects....

-edit-
Fixed Typo. :-P
 
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