V
Vgr
Guest
Laguna has the better battle theme ever, that's for sure. I discovered that game long ago and finished it about 20 times now. My last time was the finish of my No-Level Up game. Very easy but boring in the beginning.
HAHAHAHAHAHA ! It is so trueThese people probably tried to play MGS the same way that they played Duke Nukem and then complained that the alarms went off too often.
Griever would like a word or three.riiiiiiight. I forgot the GF part. Other than that, you can't name anyone else besides Squall, Rinoa, and Angelo.
...This was actually a real criticism of one of the first stealth FPSes, System Shock. That said, I remember being about twelve, and not really understanding why I couldn't kill enemies by punching them to death. I guess I was just so used to the simple conventions of PSOne third-person action games I just couldn't grasp the idea of non-lethal aggression.These people probably tried to play MGS the same way that they played Duke Nukem and then complained that the alarms went off too often.
All of that is a problem with the implementation and not the system. if we want to criticise 8 then we have to criticise 7 on the same basis. Ridiculously easy and not implemented well at all. The systems themselves are great and if you choose not to abuse their limitations, you will have more fun.Griever would like a word or three.
I've played this game through several times and I've never really liked it. I understand the junction system and the drawing, but most of the time attacks took the form of GFs. Their long animations got real old after a while. I thought it was too easy to get to level 100 too. I wasn't crazy about the junction system either. Cast junctioned magic and your stats go down, draw and they go up. It felt pretty easily abuseable.
This! Sweet Jesus I thought I was the only one, and have never before admitted to is. It literally took at least 7-12 tries before I figured out what the hell I was supposed to do. It could be due, in part, to the fact I was playing it in Toys R Us with no instruction manual, but the point still stands.That said, I remember being about twelve, and not really understanding why I couldn't kill enemies by punching them to death. I guess I was just so used to the simple conventions of PSOne third-person action games I just couldn't grasp the idea of non-lethal aggression.
Well, in all technicality; Final Fantasy VII's storyline is a near copy-paste of FFVI's.I'm one of the few people who forgive FF8 for its storyline. I actually like it. Heck, it's better than FF1's, FF2's, FF3's, FF5's, FF12's and FF13's - and maybe even FF6's IMO.
Congrats, you almost described all FFsEx-member of evil organization (empire) that is trying to take over the world
Member of said org. wants to become a god
main char. works for rebel force
organization fails
World threatened (FFVI's world actually destroyed)
Killing villain saves world (for different reasons, Kefka's corruption and Sephiroth's will)
Classic FF6 fanboy behaviour, singling FF7 out for doing what every single FF does.Well, in all technicality; Final Fantasy VII's storyline is a near copy-paste of FFVI's.
Ex-member of evil organization (empire) that is trying to take over the world
Member of said org. wants to become a god
main char. works for rebel force
organization fails
World threatened (FFVI's world actually destroyed)
Killing villain saves world (for different reasons, Kefka's corruption and Sephiroth's will)
In fact both villains are only villains because of a mental breakdown; one from discovering that he is a monster (due to experiments)
and another had a mental breakdown (cracked sanity) due to an experiment to make him into a weapon.
In all honesty, the fight of Bizzaro Sephiroth looks like the Tower of Kefka fight right before his angelic version, which you go into an Angelic version of Sephiroth as well.
Don't get me wrong, FFVII is no less in my eyes but the similarities of the main plot points and character points is remarkable, especially since they are the only ones that have those similarities.
Yes. While many of us will argue against it when it's compared to FF7, it is still a very good game./\ I just got 4 for my psp, and now I have more reason to play it.
Should I play 6 as well?
I have heard all that too and it is so desperate and frustrating. It is generally the same with everything. Like with ff13, they say it is great that your control was minimised or that traditional towns "that got in the way of the action" have been almost eradicated.Some people try to pass off FF6's failings as superiorities, and it drives me crazy. They say Kefka is a better villain because he didn't need a reason, he was just crazy. No, that just makes him an underdeveloped villain. The fact is, he's really no better than the villain from Dungeons & Dragons: evil because he's the bad guy and that's his place in the story. He does horrible things, and his only apparent motivation is that the writers want to make sure you know he's the bad guy.
This isn't to say FF6 is the only game with this problem. FFIV had it in spades. The difference is, FFIV doesn't try to hide it, and more than makes up with it through some of the best hero development I've ever seen in a game.