Final Fantasy XIII-2 News

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That's pretty much what I just posted :p

They said the same thing for Dissidia, and look what happened. Once they hype wears off, it'll lessen.
 
Cool.

Less than one month until.... Sonic Generations! Uncharted 3! Both coming out on the same day. On a busy week in uni for me. Sigh. /offtopic.
 
Less than one month until.... Sonic Generations! Uncharted 3! Both coming out on the same day. On a busy week in uni for me. Sigh. /offtopic.
27 days :P

Not long till this is out in Japan now...
 
The gameplay portion of this video makes a few things obvious:


  • Areas with branching paths: towns or proper dungeons, perhaps?
  • Minigames
  • Puzzles
Those few minutes are better than the whole of FFXIII. And this is coming from someone who actually enjoyed FFXIII. I've high hopes for this game.
 
Did I spy chocobo racing? I tell you what I did spy though...

6:48. FANG. FANG FANG FANG FANG FANG FANG FANG!!!!! OH YEAH!
 
Sazh is to be revealed in a magazine this week (NOT a flashback like in the trailer)

Snow will be playable as a Guest only this time. We don't know if Hope will be, but he plays a large role, so...
 
FFXII-2_HopeArt.png


Still no word on if he's playable or not. He looks like he plays a fairly large role, so I'd assume he is at some point.
 
Paradigm Shifts

You can now switch instantly between Paradigms. This will help out with the pacing during the game’s basic battles, as the focus for these is on speed. For the bosses and tougher rare monsters, however, you’ll need to actively and strategically switch between Paradigms or you won’t win.

XIII-2 makes one major improvement to the usability of the paradigm system: the game will now save your paradigm combinations, so you can easily switch them out.

Difficulty

Toriyama suggested that the bosses in XIII-2 may be tougher than those of the original FFXIII. However, the game has an Easy Mode, so if you’re having trouble with a boss, you can turn the difficulty down. And if you still can’t defeat a boss, one option may be to temporarily give up and move on to another scenario.

Blood damage was added to the game because Toriyama wanted to fix the problem where if you had a healer in your party you could win the battle by just taking your time. Blood damage can’t be healed by healers, although there are items that will recover it.


Balance

Balancing the battles has been difficult, in part because they don’t know in what state the player will be when they enter a particular area.

The team made a special program just for balancing work. The program analyzes the test players’ logs, and can output such things as how the payer defeated the boss.

The game is being balanced so that, at the extreme, it might be possible to clear the game by defeating bosses. Of course, you can go the traditional route and build up your characters gradually. The game does not place caps on your characters’ growth.

Summons

The game will have summon creatures. However, they will not appear in the same form as in the original FFXIII, as the characters are not l’Cie this time.

Battle Presentation

They’ve been working on the presentation side of battles. The original had relatively few character motions, but this time the characters will move around in ways that match the formation. For instance, a defender will move forward and guard. Additionally, each boss battles will have specialized camerawork designed to make give the fight impact.

Monster Collection

There seems to be quite a bit of variety to the monster collection system. The same monsters will have different growth parameters, with some being fast growth while others take longer. Monsters that have the same role will have different abilities.

As previously detailed, you can give your monsters accessories that change their physical appearance. The staff decided to offer interesting decorations even if they don’t fit in with the world.

It’s possible to build up your monsters into powerful beasts, as you can make one monster inherit abilities from others. Toriyama said that he’s currently try to make the ultimate monster. This is the first time he’s wanted a strategy guide while test playing a game.

Wondering what happens if Serah an Noel die leaving the monster as the sole member of your party? You won’t be able to take control of the monster. When the two human characters die, the game ends.
http://finalfantasyxiii2.wordpress.com/
 
I *have* to get the OST then! I'll buy that game too, obviously. It would be fun if they worked like Source did, and make their games for PC, too. I know it could be possible, but when...?
 
1. The first six Final Fantasy games were all 1-2 years apart. FF7 took three years, and then they were 1-2 years apart again through FFXI.
2. More frequent titles does not necessarily mean shorter development cycles. It could also lead to more titles in development at once.
3. Even if it does lead to shorter development cycles, this faster turnaround means that fan-feedback will more quickly be usable. If you figure they won't be able to put anything into practice until two games later, this could mean three years instead of ten.
4. Even if it does lead to shorter development cycles, this would require them to cut back on the single biggest time-suck in game development: graphics. Since you have previously stated that good graphics are to the detriment of good gameplay in a FF game, this should be a good thing.

This isn't really the same as annual Call of Duty or Madden games. These still need to be new games with new stories, and they need to focus first and foremost on the single player. They can't get away with releasing what's essentially an expansion pack at full retail price the way Madden or CoD does, because new releases don't render the older ones unplayable as tends to happen to multiplayer games, when nobody's ever online in the old ones after a newer release.

If anything, more frequent games should mean an overall improvement in the quality of the series. If it doesn't, they will destroy their reputation faster than was possible when the games were five years apart, and they know this.
 
"Last week, Kitase said the changing tastes of gamers means the next Final Fantasy may drift away from its turn-based roots."

Yeah, see ya later FF. Nice knowing you.
 
"Last week, Kitase said the changing tastes of gamers means the next Final Fantasy may drift away from its turn-based roots."

Yeah, see ya later FF. Nice knowing you.

Where is the thumbs up.
 
At least The Legend Of Zelda series is still awesome. Really quite sad about FF though. I've been thinking of playing VI or IX again. What do you guys think?
 
Gonna quote myself here:
This thread is ONLY for discussion on news/updates. Some people are interested in it, so we need somewhere to discuss it without all the arguments breaking out. If you'd like to keep that in the other thread, that would be nice.
If you wanna bitch about FF and whatever, do it elsewhere.
 
A new trailer came out today showing off the new battle system for ffxiii-2
looks...ok
 
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