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DeadManInBlack
Guest
Cant wait for this GF-Sans any chance we could have the option of the original Sephiroth icon too ?
What method do you use to give field-models their animations?I am still alive and I am still working on this. I have had some heavy medical set backs, in which I have recovered from. I'm still going to complete this for the fans. I don't break promises.
I'm continuing on from Junon, everything up to from there has been implemented.
Kinds regards,
GF-san/Dennis
Thank you so much!Just wanted to let everyone know I am back from a long hiatus and am working on this again, this time for the FF7 Steam version. I will keep everyone informed. For those interested, where the fern have I been for years? strawberries happened (and the initial trigger were some extremely rude ferns from this forum).
Guess that goes for everyone. Anyways much work to do.
I'm still staying true to my first intention when working on this, so nothing to fancy from me. Original models will stay in place just that cloud will be successfully swapped with Sephiroth and will have animation, long hair and the likes. Limit breaks for Sephiroth will be looked into later, goal here is to get Super Nova to be working, even though that is hard because a) it's attached to the background of the second last encounter and b) camera angle is designed that the user/player party is getting hit and not the opposite side. But just because I have disappeared for a couple of years does not mean I have sat still and not learn new coding and animation.
Thanks and until the next update!