Finding keyitems? [FF7]

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NobodyImportant

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Hello again. This time I'm looking for an suggestion as to how one might find the keyitems from a savemap. :)

I found something inside of the Jenova source, but it doesn't make much sense:
Code: [Select]
Code:
void CEditItems::LoadKeyItems(){ int i; char buf[25]; for (i=0;i<51;i++) {  strcpy(buf," ");  strcat(buf,rgKeyItem[i].name);  m_KeyItemList.AddString(buf);  if (ff7->keyitems[div(i,8).quot] & (1 << (div(i,8).rem)))  {   m_KeyItemList.SetCheck(i,1);  } }}
So, I loaded eight bytes (as FF7.h and the wiki says) and went to the correct offset: 0x0BE4 + 0x09 (because of the PC header). However, when using this savemap, slot 15, my eight bytes are this: Code: [Select]
Code:
    [1] => 0    [2] => 199    [3] => 255    [4] => 207    [5] => 15    [6] => 0    [7] => 0    [8] => 0
Any ideas?

P.S. Thanks in advance, just for being here. This community has gotten me so much father along with my technical understnding of Final Fantasy VII. :)
 
I honestly don't know how you come up with these things.

You're amazing.
 
He uses the
search.gif
button.
 
To be, or not to be? That is the question!

Should
He uses the
search.gif
button.
be translated into "He uses the search button", or "He uses the search button button"? :-D

Does the picture of a button include a promise notion of a button, or does it have to be separately specified in sweet English language?

Is one button more equal than the other button?

Have I had too many bears to drink? Should I
search.gif
for more?


Sorry, sorry. Too many bears. I'll stap spomming now.
 
Bears in the middle of the day?! You should stop that, or you'll feel really grizzly!
 
I always do before asking around. I also search the wiki.

Maybe I'm bad at it.
 
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