Flevel Stuff

  • Thread starter Thread starter Tsuna
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Anyone happen to know 2/3 vars i need?

1. Enable the materia in the menu
2/3. Enable Disable customization of the materia (Like in the Kalm Flashback)

EDIT: I got part 1
 
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How can i convert this to Variables in Makou reactor?

0x1D   1 byte   Equipped armor

I wanna find a way to unequip current armor and possibly equip another automatically
 
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I don't think the field script has access to the character files..
 
Is there any possible way of resetting the in game time?

Like If Game time = 2 minutes.
Reset Game time
 
I don't think the field script has access to the character files..
But it will have when my DLL gets released ;) and if Myst6re adds the opcode to Makou.

Is there any possible way of resetting the in game time?

Like If Game time = 2 minutes.
Reset Game time
Again, that's outside of the 5 banks.  See the Savemap.
 
Yeah what i'm looking to do is turn the game clock into an actual clock.
So it goes to X time of my choice and then restarts. Then i can use that system for any number of things.

Providing i can alter it at will. Possibly speed it up?
I know that it uses Vars 1 16-18 but i cant seem to get any changes
 
Well, you could use the countdown timer to do it - I guess. But otherwise, my DLL will allow you to mess with the clock, but who knows when I will finally get that monkey off my back.
 
I got a clock working, It's perfect :D

Using an open Var and its the value it uses.
 
Im gonna try expand it as best i can before posting anything yet. Wanna be sure.

Basically i re purposed an empty variable to act as a counter based on the change in Gametime.

Here ya go
FXobGXH.png
 
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This shouldn't be handled by a script in the flevel. For this we need a global script which works scene independent (though it does need to know if it should be executed on the field or not). After all a day, night and weather cycle effect needs to be also present on the world map and battles.
 
I'm not sure if it can happen during the other two. I need a script editor for the world map and i have no clue how to effect battles in this way
 
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