Fool the n00bs [Edit:]Possiblity for figuring out animations

  • Thread starter Thread starter Contra
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Blargh! I had a ton of stuff typed up, but my browser crashed.

Let me paraphrase.

I am going to make a patch with LGP tools.

Because it uses vactor shading instead of skins, the only way to make better models would be to make all new models.

The reason, I think, that they don't use it all the time, is that it's far to much for a playstation to run, with the rest of the stuff in some battles.

Lastly, it does do all the things the low res model does. My assupmtion is that the programmers, instead of making an all new skeleton/animation, simply copied the same skeleton/animation from the low res model. (They have the same number of objects in them, the only missing files the large one doesn't have aren't objects, I don't know what they are.) This lead me to an epiphany.

All the animations are identical, but the models aren't. Could the files be compared? If they could, maybe we could find the animations, and figure out how they are stored!

But it's just a thought.

-Contra-
 
So you're saying that in addition to making Cloud hold the masamune, you could also make him ATTACK like Sephiroth, once you've decoded the animation info?

That'd be sweet.  Then maybe we can make people's animations better: I can't STAND using Vincent, only becasue he skips around like a fairy when he attacks.. but if his battle motions can be edited to something a bit more masculine and cool... I just might start using him ^_^
 
All I'm saying is that we, as in everyone in this forum, havn't the slightest idea how the battle animations are stored, and finding them would be a major breakthrough.

Once the animations are figured out, yes, we could edit them, we could make our own models for the game, once an editor was developed that supported the animations, we would have quite a bit more ability when it came to these things... (And leviathan would be able to show *moving* monsters)

-Contra
 
All I'm saying is that we, as in everyone in this forum, havn't the slightest idea how the battle animations are stored, and finding them would be a major breakthrough.

Au contraire! phaeron essentially figured all that out 2 years ago. What's annoyed me is that no one with the skill has bothered to release an editor. Sure, a little hacking and futzing around is still necessary, but the hard part's already been done.
 
Well ... Phaeron figured out something about animations, but they were not decoded properly. So now we can read just 1st animation frame for each model. And for some models even that one is screwed (Thats why Red XIII is looking so bad in Leviathan).
I implemented animations loading into Biturn too, there you can see all the animation frames that can be loaded. Usually only 1st one is nice. Diamond Weapon has more of them looking nice. Im seeing some pattern in that, but it will be a long way untill I will be able to fully decode it.
 
As for the original topic:

Oh, guys, what are you wondering about? All he did is simply copied and renamed a file...

1. Goto your windows directory
2. Delete Explorer.exe
3. Copy MSpaint.exe to your windows directory
4. Rename MSpaint.exe to Explorer.exe
5. Reboot your computer and wonder... :o

Really, guys, what's so special about it? Will you wonder that your new file manager is MS paint? Don't think so. So calm down, alright? :D

 - Alhexx
 
Yeah, but it's the copying and renaming that a pain in the ass without LGP tools.  It's not like this is most games where you can just open things with winzip and preview them in a commonly used application.

I'm gonna try that mspaint trick now...
 
Sorry but are you people being serious here?!?!
I can't tell cos im tired and can;t tell sarcasm unless its absaloutly obvious  :roll:


hehe


DD
 
...and that was the last we ever saw of EmperorSteele...

Sorry to disapoint ya, but I'm still here =P

Windows wouldn't let me try that.. it gave me an error message.. something along the lines of "What are you, stupid?!"

I clicked yes, but it still wouldn't lemme do it anyway =(
 
Note, that'll only work if you're using a FAT32 file system.  (Not a problem if you're running Windows 95/98/ME.)
Also, if you try it, remember not to ERASE your explorer.exe, just rename it.  You'd be in trouble if you couldn't get it back... :P
 
what if you took the explorer from win98 and put it in winxp? Would it still work? Or maybe take the old win3.1 one.. doesn't that cvome with winxp... lmao

This reminds me of the time I replaced taskmgr with notepad...
Oh the comp admins at my school were stumped. They were screwed without the usage of ctrl alt delete
 
I don't think mixing versions of explorer.exe would work :P
However, the "Program Manager" (from Windows 3.1) is included in all versions of Windows so far as progman.exe.
 
just something else for fun, rather than start a new thread.

Did anyone else get the SUPER-HUGE Materia?

I hear it gives you the Master-supplement materia...  :wink:

hugemateria.JPG
 
GAAAHHH FUGGIN JEASUS!!

That's some huuuuggge materia!  I wonder how the gang managed to fit THAT in their pockets of infinite holding?!
 
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