Game Crash on Startup, Does Not Create Error Message

  • Thread starter Thread starter Ralleign
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Ralleign

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So, after a bit of struggling but avoiding messing with any of the game files or mod configuration, I believe I've gotten a step back from where I was previously.  Starting FF7 with 7th Heaven would always require launching the game from 7th Heaven, waiting a few seconds, then hitting Enter on my numpad, causing a quick beep and the game starting up shortly after.  However, now the game closes after the beep, usually with no crash error message.  I did get one once, though, so I do have the contents of APP.LOG to show for it.

APP.LOG
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 20.19.15.4331[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096[00000000] INFO: postprocessing program link log:Fragment shader contains a user varying, but is linked without a vertex shader.Out of resource error.[00000000] : init_postprocessing failed, postprocessing will be disabled[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...
Profile Details
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Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.0 CloudSword = 0 Sword = 0 Dynamic = 0 HQW = 0Miscellaneous - Jessie Mod ID: 1e2e93b2-5e26-4364-9b00-d316c618813b Version: 2.0 jessie = 0Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 1Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.0 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 2 weapons_sephiroth = 1 weapons_yuffie = 1Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.0 huge_materia = 1 materia = 2 potions = 2 save_point = 2Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 0 fbn = 0 fed = 0 fs = 0Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.0 models_aerith = 1 models_barret = 2 models_caitsith = 1 models_cid = 2 models_cloud = 4 models_redxiii = 3 models_sephiroth = 1 models_tifa = 3 models_vincent = 2 models_yuffie = 1Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 2 models_soldiers = 1 models_sweeper = 1Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 1Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.0 models_aerith = 4 models_barret = 8 models_caitsith = 2 models_cid = 3 models_cloud = 6 models_redxiii = 4 models_sephiroth = 2 models_tifa = 5 models_vincent = 3 models_yuffie = 2Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.3 models_base = 2 models_biggs = 3 models_jessie = 3 models_wedge = 3Field Textures - Part 1 ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.0 field_bg = 1Field Textures - Part 2 ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.0 field_bg = 0Gameplay - Difficulty and Story ID: af709876-588e-4865-84e3-0ac0bd662fb2 Version: 2.2 gameplay = 0Gameplay - Tweaks and Cheats ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc Version: 2.1 ar = 1 cf = 0 dm = 1 isl = 1 i = 0 li = 0 lcs = 0 lt = 0 nrb = 0 spa = 0 sc = 0 sbo = 1Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.0 movie = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.0 music = 9 sound = 1Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 3 avatars_barret = 3 avatars_cait_sith = 3 avatars_chocobo = 3 avatars_cid = 3 avatars_cloud = 3 avatars_cloud_young = 3 avatars_red_xiii = 3 avatars_sephiroth = 3 avatars_tifa = 3 avatars_vincent = 3 avatars_yuffie = 3 game_over = 1 prelude = 1 start_menu = 5Minigames - Chocobo Race ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.0 avatars = 1 chocobo = 1 cid = 1 cloud = 2 jockey_1 = 1 jockey_2 = 1 textures = 1 tifa = 1Minigames - Coaster ID: 46efb6be-a9ab-4a24-b705-7603aca31519 Version: 2.0 coaster = 1Minigames - Fort Condor ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38 Version: 2.0 fort_condor = 1Minigames - Motorbike Chase ID: 0e17da17-403b-4c59-ba05-69985c432368 Version: 2.0 models = 1 textures = 1Minigames - Wonder Square ID: e3c2e300-ce83-4ca4-8806-f6df1963b07f Version: 2.0 wonder = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 1 coin = 12 limit = 2The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 1 menu = 1 break = 0 hand = 1 nbb = 0 ncb = 0World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.1 cid_world = 3 cloud_world = 6 tifa_world = 5World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 2
EDIT: Re-patching the game using the Game Converter fixed this issue.  Now it's back to the problem of crashing at the startup of battles.  See here: https://www.ff7catalog.com/threads/11827/
 
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