Game Crashes before first battle

  • Thread starter Thread starter KaixSParda
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KaixSParda

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So my games keeps crashing before the first battle against the ARMY Men
Here is my app log
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b[00000000] INFO: Auto-detected version: FF7 1.02 US English[00000000] INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.4425[00000000] INFO: OpenGL 2.0 support detected[00000000] INFO: Found swap_control extension[00000000] INFO: Max texture size: 16384x16384[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096[00000000] INFO: FFMpeg movie player plugin loaded[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.[00000000] INFO: VGMStream music plugin loaded[00000000] INFO: Loading external library Multi.dll[00000000] LOCK UNLOCK TEST [00000001] MATRIX INITIALIZE [00000001] INITIALIZE DD/D3D END [00000001] initializing sound...[00000001] creating dsound primary buffer[00000001] reading audio file[00000001] loading static sounds[00000001] sound initialized[00000001] set music volume: 127[00000001] set music volume: 127[00000001] Entering MAIN[00000001] Exiting MAIN[00000001] START OF CREDITS!!![00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170[00000021] set music volume trans: 127->0, step=60[00000086] END OF CREDITS!!![00000086] Entering MAIN[00000086] set music volume: 127[00000086] Exiting MAIN[00000086] START OF MENU SYSTEM!!![00000215] END OF MENU SYSTEM!!![00000215] Entering MAIN[00000219] Exiting MAIN[00000219] Field Start[00000220] INFO: C:\Games\Final Fantasy VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.600000, frames: 1794[00002699] Field Quit[00002699] Entering MAIN[00002699] Exiting MAIN[00002699] Entering FRAME_INITIALIZE SWIRL[00002699] Exitting FRAME_INITIALIZE SWIRL[00002702] Swirl sound_effect1[00002702] stop_sound[00002702] End of Swirl sound_effect1[00002781] Entering FRAME_QUIT SWIRL[00002781] Exitting FRAME_QUIT SWIRL[00002781] Entering MAIN[00002783] Exiting MAIN[00002783] [BATTLE] Entering FRAME_INITIALIZE[00002783] [BATTLE] Scene# 300[00002783] [BATTLE] Exitting FRAME_INITIALIZE[00002783] ERROR: could not open file camdat0.bin[00002786] ERROR: unhandled exception
and my Profile Data
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Code:
World Models - Characters ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921 Version: 2.1 cid_world = 2 cloud_world = 12 tifa_world = 7Battle Models - Weapons ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb Version: 2.1 weapons_aerith = 3 weapons_caitsith = 1 weapons_cloud = 1 weapons_sephiroth = 1 weapons_yuffie = 1Spell Textures ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4 Version: 2.1 magic = 2 coin = 0 limit = 2Media - Music and Sound ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa Version: 2.1 music = 1 sound = 0Field Textures - yarLson ID: 339ca282-645f-4053-83d1-de8777f8b1bc Version: 2.3 field_bg = 0Battle Textures ID: ad83c8b5-249d-41f9-84a4-cd35200da6af Version: 2.0 battle_bg = 3Animations ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87 Version: 2.1 f_animation = 1 w_animation = 1 60fps = 1 fba = 1 fbn = 1 fed = 1 fs = 0Field Models - Objects ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc Version: 2.1 huge_materia = 1 materia = 2 potions = 1 save_point = 2Field Models - Non-Player Characters ID: d329bc05-3dc0-4f35-94aa-632986f47194 Version: 2.34 models_base = 2 models_biggs = 2 models_jessie = 2 models_wedge = 2Miscellaneous - Jessie Mod ID: 1e2e93b2-5e26-4364-9b00-d316c618813b Version: 2.3Minigames Collection ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0 Version: 2.31 chocobo_models = 1 condor_models = 1 motorbike_models = 2 chocobo_textures = 1 coaster_textures = 1 condor_textures = 1 motorbike_textures = 1 snowboard_textures = 1 wonder_square = 1World Models - Vehicles ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954 Version: 2.0 buggy = 1 chocobo = 1 highwind = 1 submarine = 1 tiny_bronco = 1Miscellaneous - Team Avalanche Fields ID: 72152e09-7b5c-4942-8465-afa154e20b08 Version: 2.0 field_ta = 0Menu - Avatars and Backdrops ID: aec06415-0f12-410b-ac43-f4e89e363729 Version: 2.1 avatars_aerith = 1 avatars_barret = 1 avatars_cait_sith = 1 avatars_chocobo = 1 avatars_cid = 1 avatars_cloud = 1 avatars_cloud_young = 1 avatars_red_xiii = 1 avatars_sephiroth = 1 avatars_tifa = 1 avatars_vincent = 1 avatars_yuffie = 1 game_over = 1 prelude = 1 start_menu = 5The Reunion - Beacause and Menu Overhaul ID: 3ee8d570-ac8b-471e-ad3f-53de21248652 Version: 2.1 beacause = 1 menu = 1 break = 0 hand = 0 nbb = 1 ncb = 0Battle Models - Enemies ID: 267ef1d2-599c-4f4d-860c-b838f402c587 Version: 2.1 models_diamond = 1 models_frogs = 2 models_scorpion = 1 models_jenova = 1 models_joker = 1 models_life_form = 1 models_motorball = 1 models_ruby = 1 models_soldiers = 1 models_sweeper = 1Miscellaneous - Dynamic Cloud Weapons ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1 Version: 2.33 CloudSword = 0 Sword = 1 Dynamic = 0Battle Models - Characters ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4 Version: 2.1 models_aerith = 1 models_barret = 5 models_caitsith = 1 models_cid = 2 models_cloud = 4 models_redxiii = 3 models_sephiroth = 1 models_tifa = 3 models_vincent = 2 models_yuffie = 1World Models - Enemies ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615 Version: 2.0 diamond = 2 emerald = 1 ruby = 1 ultima = 1World Textures ID: 35e0906d-7da4-4da2-b10d-87149d291a38 Version: 2.0 world_bg = 3Field Models - Main Characters ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c Version: 2.2 models_cloud = 6 models_aerith = 4 models_barret = 8 models_caitsith = 2 models_cid = 3 models_redxiii = 4 models_sephiroth = 2 models_tifa = 5 models_vincent = 3 models_yuffie = 2Field Textures - Omzy ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965 Version: 2.3 field_bg = 1Field Textures - satsuki ID: 63c6df8c-971a-47f0-aac5-da4290f36058 Version: 2.3 field_bg = 0Media - Movies ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6 Version: 2.1 movie = 1
 
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Several things:

1. You're using Intel HD Graphics. Go to the Nvidia Control Panel (or whatever equivalent for AMD/ATI) and set all the .exe (ff7.exe, ff7_mo.exe, ff7_bc.exe) to run with your GPU. Right now it's using the CPU (Intel HD Graphics).

2. Fix your load order. Go read STEP 5 of the written tutorial again to see how to setup the correct load order.

3. The APP.log shows you what's wrong in the second to last line. You're somehow missing the camdat0.bin file, which does camera work in battles. I don't know why you're missing it, so I can't help there.

4. Be sure you have Workshop -> Settings -> FF7 EXE set to run with ff7_bc.exe since you have Beacause enabled.
 
Several things:

1. You're using Intel HD Graphics. Go to the Nvidia Control Panel (or whatever equivalent for AMD/ATI) and set all the .exe (ff7.exe, ff7_mo.exe, ff7_bc.exe) to run with your GPU. Right now it's using the CPU (Intel HD Graphics).
For some reason all I have is An Intel HP Graphic Card?

I am on a Laptop though
 
Intel is enough, though I wouldn't use the internal resolution that high. But that's not the problem here.
3. The APP.log shows you what's wrong in the second to last line. You're somehow missing the camdat0.bin file, which does camera work in battles. I don't know why you're missing it, so I can't help there.
 
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