C
codemann8
Guest
I'm looking to gauge how much interest there would be in a World Map Walkmesh editor. If so, I'll modify the naming of this topic appropriately to match the usual convention.
This editor would entail modding some of the things I've uncovered recently and documented in this topic, specifically around changing which terrains have encounters.
This editor will modify:
This editor would entail modding some of the things I've uncovered recently and documented in this topic, specifically around changing which terrains have encounters.
This editor will modify:
- Mesh Triangle Coordinates
- Adding/removing triangles
- Texture references and UV mapping
- Walkmesh statuses (for purposes of vehicle/chocobo fencing...and also for encounter changes
- WM encounter rates/formations and also which areas/statuses activate encounters
- All 3 WMs (Overworld, underwater, and snowfield) {Unknown if more can be added}
- Actual texture imaging (although I don't currently have a working understanding of that yet)
- WM coordinate references (when leaving field maps and entering the world map) {I don't currently know how this is handled yet, but only a matter of time}
- Not yet, but possibly the ability to change which map blocks get modified along the way, like the Junon UW crater
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