Getting FFX models onto your pc!

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Oh I forgot about ye olde.. you know I don't know why they made yet another format. tim's aren't that bad, the PC models are pretty much identical to the PS1's as far as appearance aren't they?

I believe the main constraint on the PS1 was memory usage of the characters.  However switching to a 8bpp texture that's 128x128 to 256x256 and shifting all the poly's to textured ones may fit better in memory.  Namely because the colored vertex variants actually use more memory. (coloied V 20 bytes for triangles 24 bytes for quads versus textured 16 for tri's and 20 for quads) I think typically this saves 8 or more k per model.  Making the texture bigger isn't a terrible thing since it already sucks up a fair amount of space.
So it might be possible to port the hi rez Tifa to the PS1 with a bit O tweaking. :)

I just need to make a virtual CD drive I can replace files in easily.

Cyb
 
is it possible to replace the textures with hires ones rather than low res ones scaled up.
 
is it possible to replace the textures with hires ones rather than low res ones scaled up.
I'm not familiar with the .p format and how it deals with textures.
I suspect the PC engine is limited to 256x256 textures as well since they would not be expecting anything bigger than that.

For the PS1 variant textures can't exceed 256x256 (because they use an unsigned byte for the UV coordinate information). They are also limited to 8bpp. (though you can use multiple palettes for more color).

FF9's textures look fairly good on the PC with an emulator and texture stretching they are 2 128x128 texture maps 8bpp.  Ones biggest issues then would be weapons, as they are seperate models stored in colored vertex form only.  I suppose those really don't need messing with :D

Cyb
 
Does anyone have a program to convert the models to .obj?  You don't have to post it here, you can PM me if you'd like.  I've been on this search for a long time now.
 
I'd like to point that in the PC version of FF7 you can acutally use textures slightly larger than 256x256. In fact, I remember I used once a whole field background as a texture. I worked just fine. In fact, I'd say the only restriction applied to textures in FF7PC is that they must be 8-bit.
 
TonkaTaru: No there is no such program. By the way people here don't like when you revive threads that are dead (which are not discussed for a long time). Next time better create new thread instead.
 
What do you mean? The alpha map works a charm for me after conversion...
 
I think problem is Targa format. All textures are converted to it, but as far as I know some time ago the alpha was removed from targa, so all new version of software dosent support it. Maybe... maybe not =)
 
I know I still have the model extractor on my laptop that that guy released before he removed it or something. I can try to find it.

~Sky
 
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