Grandia II: Anniversary Edition; Possible mod community in the future?

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I just bought the steam version release, and looking through it's directory and subfolders, it looks to be rather easy to mod the game.
Pretty much all the texture files are in a .dds format, which can be easily viewed and edited, as well as spreadsheets used for what texture is being loaded for certain char, enemies, etc. You can even turn on debug mode through FIELD.INI and SYSTEM.INI easily.

There are more than just those things which look to be easily edited as well. The only thing that may be difficult are the 3D models. Granted it already received some improved visuals, but I believe more can be done.
 
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People have already started modding it, nothing much right now, mostly testing what can and cannot be done, someone is looking into fixing the interface.

Music is in .ogg format, so throwing in alternate looped files is easy.
 
A way to import custom models would be nice, as the characters are pretty blocky.
 
Some textures have .dat files associated with them and changing them breaks the game and/or textures.

Haven't looked in a while so I don't know if there's been a workaround.
 
Hello. I'm the maker of Grandia II HD Mod, and just wanted to let you know that I changed many more stuff since the first versions, so I invite you all to check the newer version.
http://www.eivigames.com.br/p/grandia-ii.html

And Tekkie.X, I also made a mod for Ryudo's texture that changes him into a Super Saiyan. In the mod there's a .bat file that copies the texture to the necessary places, so you can check it out to see where you have to put them. For the other characters, you'd have to use something like DupeGuru to find the duplicates. That's how I discovered where Ryudo's textures were.
http://www.eivigames.com.br/p/grandia-ii-anniversary-edition-ryudo.html

example2.jpg
 
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