S
:3Keith Boesky
President, Eidos (1997-1999)
"…The funny thing is, I got a call [a couple years ago] from Square, because they wanted to rerelease the PC version, and they asked me if I knew where the gold master was. [Laughs] I left the company in 1999. What am I gonna do with that? 'Oh yeah, you know, it’s right here in my desk drawer. That big box that I carried out? Yeah, I was carrying the gold master and all the source. Let me just give it to you.' Yeah, they lost it."
Yeah, that's not uncommon.. look at the disaster that was Silent Hill 2/3 HD port..The bit with Eidos is interesting; they say they had to re-write 80% of the game's code to make it work. Maybe explains the sound thing.
Also:
:3
Most companies didn't care about preserving source code and assets back then. They didn't realize they may be producing classics that people still talk about even 20 years later.Yeah, that's not uncommon.. look at the disaster that was Silent Hill 2/3 HD port..
I think most here would know most of the stuff in that article, not much new I think - unless they showed more of the prototypes in the videos, I didn't check those.. (now that would be interesting)