Halkun's new Project... Introducing N-gears

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Did you see what it does to the stack? :P
Nopes, don't think I have yet, what's it do?

Have you compiled together any document with known data inside the rom?
 
no, just made a space for it in the wiki, the guys over at RHDN have a bunch of locations.
Want Wiki access?
 
Hmm, well I used to have wiki access, at least for the FF9 section. :)


Abit of expansion of your savemap info:

$602E-$6030: Gil

$603B: Number of characters in party

$603C-$6042: Character indices/slots
$6043-$6049: Levels
$604A-$6050: Low byte of current HP
$6051-$6057: High byte of current HP
$6058-$605E: Equipped headgear
$605F-$6065: Equipped armour
$6066-$606C: Equipped bracers
$606D-$6073: Equipped accessory
$6074-$607A: Equipped weapon
$607B-$6081: Equipped materia

$60C1-$60C7: Low byte of max HP
$60C8-$60CE: High byte of max HP

All the data from levels to max HP are stored in an array of seven bytes, one by for each character (so for level, $6043 for Cloud, $6044 for Barret etc..).

Also, in bank 0 @$D4F8 ($54F8 in the ROM), there's 56 bytes which contains the initial stats of all seven characters (with 8 bytes each), it's stored like this:

byte Level
byte Headgear
byte Armour
byte Bracers
byte Accessory
byte Weapon
byte Materia
byte Materia Level
 
Had a bunch of wind in my sails, but it wound up being too daunting with little return. Trying something else..
 
How is the coding going? If it helps any, I have a little info on how the event system works. And where the events are located.
 
The project is still continuing over at Romhacking.net
The world map just got done being completely redone.
Also, the battle system has been adjusted a little. Along with Weapons, armor, magic, Enemy and boss stats, and character stats.
 
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