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Covarr
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The hardest part of XII is staying awake through the overlong and tedious dungeons.What was the difficulty like in XII? I only played the first 10 minutes.
The hardest part of XII is staying awake through the overlong and tedious dungeons.What was the difficulty like in XII? I only played the first 10 minutes.
That's a very intelligent comment.Armorvil, didn't you remember that Kudi thinks the exact opposite of everything he says, which means that he found these games hard, too.
Stop embarrassing yourself.Armorvil, didn't you remember that Kudi thinks the exact opposite of everything he says, which means that he found these games hard, too.
That might be why you have trouble with FFX. Just sayin'.And about any game, I don't have any strategy at all.
I don't recall having any problems with Wrexsoul. And akshully, there are quite a few enemies that can really ruin your day if you don't know what you're doing. Bottomswell is a good example; so is Carry Armor. It's a huge pain in the arse when enemies can take out characters instantly like that.As soon as you combine All + Restore in FFVII, you can't lose. There are no enemies that need a specific strategy like the Wrexsoul battle, either. Enemies also barely use status effects against you (did one of your characters ever get turned to stone in FFVII ? No ?... ...That's what I thought...
Also, FFVI, FFIX and FFX all have (especially FFIX and FFX) many enemies that can take more than half of a character's HP with a physical attack. In FFVII, there are the Weapons and maybe Lost Number - but that's all I can think of. My characters rarely got KO'ed in FFVII, but it happened more often in both FFIX and FFX.
It's all relative. The materia system requires far more thought than a lot of FF growth/equipment systems.And you can't say the materia system requires much brain power either, and there are so many overpowered abilities it's not funny *looks at E.Skills, Limits, and Summons*.
Firstly, FF8.For these reasons, you didn't convince me that FFVII is harder than FFVI, FFIX or FFX. And mentioning the fact that FFX's final boss is easy when you get the Celestial Weapons and/or power-level, is lame. Every FF is a cake-walk after power-leveling.
Quite the opposite. FF7 is the game where I tend to be the most over-levelled. Purely by accident, of course.It looks like you played a challenge of some kind in FFVII, and power-leveled in the others.
I'd like to know how you spammed limit breaks in FF7. Is there an "aura" materia that I don't know about? Maybe there's a "meltdown" materia too? ;DYou spammed summons in FFX ? Well, I spam limits & Beta in FFVII, so bosses don't last long, either.
I ragequit at the last dungeon when I see that it has no map whatsoeverThe hardest part of XII is staying awake through the overlong and tedious dungeons.
You need to kill the right one of your 3 characters for Wrexsoul to be targetable, otherwise (without abusing bugs) it is invincible. In FFIX and FFX too, there are bosses that demand a few tricks to be taken down. There is none of that in FFVII. Besides, Bottomswell is a joke. I'll give you Carry Armor though, it must be the only storyline boss not to be completely helpless in FFVII.I don't recall having any problems with Wrexsoul. And akshully, there are quite a few enemies that can really ruin your day if you don't know what you're doing. Bottomswell is a good example; so is Carry Armor. It's a huge pain in the arse when enemies can take out characters instantly like that.
Midgar Zolom, devastating ? In the beginning, when you're supposed to catch a chocobo to evade it, yes, of course. But later in the game ? No, not at all. It's not even a good example, since I can counter this by using the "Dragon" example above Gizamaluke's Grotto in FFIX. The moogles tell you not to go there, but if you do, I guess it also is quite devastating.I also wonder whether you've forgotten about the Midgar Zolom and Master Tonberry. They can be quite devastating.
Wait, the Cave of the Gi is hard ? That's a first. And no, I don't see how you'd run short on items at that point, either. Item shops aren't rare in FFVII, and you'd have to do something stupid like wasting your gil on HP Pluses materias not to be able to keep a healthy supply.Did you forget the Cave of the Gi, too? It's full of enemies that can really f*ck you up, especially if you're running short on items (which is very common at that point in the game). Fortunately, there's a trick to beating them, but not all first-time players know that.
I'll give you Confusion, though Yuffie's Conformer is unaffected by the status, and the availability of the Ribbon accessory / Added Effect make it a non-issue. FFIX doesn't have a Ribbon-like ability, and you can only get it very late in FFX (plus, you'd have to play the International/PAL version). Stop/Mini/Petrify/Berserk ?... ...Almost never used against you. And one amusing fact : the only shops that sell Echo Screens are in Wall Market and Gold Saucer, but you never feel their lack of availability. Likewise, I've never felt the need to waste a materia slot on Heal, either - especially since White Wind fixes so many status effects.And don't get me started on enemies that use confuse. That's an incredibly common status attack in FF7 (are we talking about the same game). It's another thing that frequently turns routine battles into nightmares if you let your guard down. The worst thing of all is when one of your characters gets confused after getting on the receiving end of Supernova; it's a real kick in the balls.
This doesn't really mean anything. FFIV, for instance, has the most basic level-up system, but it's arguably one of the harder FF titles. Especially in its original Japanese release. Besides, you don't have to know the ins-and-outs of the materia system to get through the game just fine. As I said, All+Restore does not demand a heavy brainstorming, as does equiping things like Double Cut or Enemy Skills.It's all relative. The materia system requires far more thought than a lot of FF growth/equipment systems.
True, but this doesn't make FFX easier than FFVII. FFVII hands the ultimate weapons on a silver platter.Thirdly, the amount of time and effort required to get a few of the nerfed abilities in FFX is not very great; it's much less than the time and effort needed to power level.
You know what I'm talking about. The mechanics behind building the Aeons' Overdrive gauges and the ones behind the building of your characters' Limit gauges is essentially the same. You can take some time to prepare a Meteorrain, in the same way you build up the Aeons' gauges before boss fights.I'd like to know how you spammed limit breaks in FF7. Is there an "aura" materia that I don't know about? Maybe there's a "meltdown" materia too? ;D
That's right, you can't compare them : thanks to Magic Hammer, you can keep using Beta again and again throughout the battles, whereas Aeons are instantly killed by the later bosses - allowing each of them only one action.Beta can't compare the Aeons in terms of nerfedness.
You must be kidding. Yojimbo could be efficient against random enemies, but not against bosses that require a Level5 Zanmato (almost all of them). And to reach such a level, you have to hand the Aeon hundreds millions of gil. Not very practical, don't you think ? If you're gonna talk about exploits like this, need I remind you that Cait Sith's slots can be controlled so Game Over works in every boss fight ? No improbable amount of gil needed, there.Oh, and there's something else I forgot about.
Yojimbo.
Yes, I'm aware that FF7 has an "instant win attack too, but it's incredibly hard to get and it requires using Cait Sith, so it surely doesn't count. Yojimbo is very reliable
Pfft, I don't even remember Wrexsoul, so he couldn't have been that problematic.You need to kill the right one of your 3 characters for Wrexsoul to be targetable, otherwise (without abusing bugs) it is invincible. In FFIX and FFX too, there are bosses that demand a few tricks to be taken down. There is none of that in FFVII. Besides, Bottomswell is a joke. I'll give you Carry Armor though, it must be the only storyline boss not to be completely helpless in FFVII.
It's easier than you think to run into the Zolom. I can't help but wonder whether you've played FF7 far more times than the other games and are basing your opinions on the difficulty of 7 on what happened in your 10th playthrough.Midgar Zolom, devastating ? In the beginning, when you're supposed to catch a chocobo to evade it, yes, of course. But later in the game ? No, not at all. It's not even a good example, since I can counter this by using the "Dragon" example above Gizamaluke's Grotto in FFIX. The moogles tell you not to go there, but if you do, I guess it also is quite devastating.
He's a push over if you know what you're doing.As for Master Tonberry, it's a push-over. It only counter-attacks with Everyone's Grudge if you blindly attack it with your three characters every turn, and only performs an Instant-Death attack after walking all the way to your characters.
You need to have Dragon Force and know to use it. Once again, you're looking at things from the perspective of someone who already knows what to do. If you already know what to do, every RPG is easy.Not only that, but FFVII features the Death Force E.Skill, that voids all Instant Death attacks. Plus, the thing has no resistance to damage whatsoever. FFVI's Master Pug is a lot more dangerous, and can block your elemental attacks thanks to WallChange.
Item shops are rare in the Cave of the Gi, it's at a point in the game where gil has not yet become stupidly easy to acquire and where a lot of very tempting new materia is introduced. Once again, you're looking at everything with hindsight. You have to know to stock up on ethers and phoenix downs and hi-potions.Wait, the Cave of the Gi is hard ? That's a first. And no, I don't see how you'd run short on items at that point, either. Item shops aren't rare in FFVII, and you'd have to do something stupid like wasting your gil on HP Pluses materias not to be able to keep a healthy supply.
The ribbon is acquired quite late in FF7, too. And once again, hindsight. You can't have all defensive abilities all the time, so you have to know when to use it.I'll give you Confusion, though Yuffie's Conformer is unaffected by the status, and the availability of the Ribbon accessory / Added Effect make it a non-issue. FFIX doesn't have a Ribbon-like ability, and you can only get it very late in FFX (plus, you'd have to play the International/PAL version).
Once again, you miss the point of "relative"Besides, you don't have to know the ins-and-outs of the materia system to get through the game just fine. As I said, All+Restore does not demand a heavy brainstorming, as does equiping things like Double Cut or Enemy Skills.
In fact, the materia system only makes things easier, since you can easily interchange materias from one character to another. You didn't level RedXIII before Cosmo Canyon ?... ...No problem, just slap on him the materias you leveled, and he's a beast. Compare to parts in FFVI, FFIX or FFX in which you're forced to play characters that you potentially didn't use, and you'll come to the conclusion that FFVI, FFIX and FFX are harder.
FF7's ultimate weapons are comparable to FFX's nerfed abilities like HP limit break and damage limit break.True, but this doesn't make FFX easier than FFVII. FFVII hands the ultimate weapons on a silver platter.
I don't call spending several battles building up a limit gauge and then starting over again "spamming". Aeons can be very useful even when their overdrive gauges are empty; they're powerful and save the player from being killed. They're very spammable.You know what I'm talking about. The mechanics behind building the Aeons' Overdrive gauges and the ones behind the building of your characters' Limit gauges is essentially the same. You can take some time to prepare a Meteorrain, in the same way you build up the Aeons' gauges before boss fights.
And what about the earlier bosses? And what about how they're a very cheap shield? And what about the fact that most enemies in FF7 have low MP, making magic hammer less useful than it could be. And what about teh number of difficult enemies in FF7 that are resistant to fire?That's right, you can't compare them : thanks to Magic Hammer, you can keep using Beta again and again throughout the battles, whereas Aeons are instantly killed by the later bosses - allowing each of them only one action.
I recall Yojimbo turning up very often indeed. Perhaps our different experiences are because of that thing that Seifer said.You must be kidding. Yojimbo could be efficient against random enemies, but not against bosses that require a Level5 Zanmato (almost all of them). And to reach such a level, you have to hand the Aeon hundreds millions of gil. Not very practical, don't you think ?
Didn't you read the bit about how this requires you to use Cait Sith? Aside from the fact that the amount of luck/timing ability you need to be able to use Game Over reliably is ridiculously high, the fact that it requires Cait Sith to be in the party makes it very impractical. Most players don't even know that it exists.If you're gonna talk about exploits like this, need I remind you that Cait Sith's slots can be controlled so Game Over works in every boss fight ? No improbable amount of gil needed, there.
Good thing I've been sticking to meth then.Anyone that thinks this game is "hard" is on the crack pipe.
Are you kidding me!? Chocobo Catcher Race, The Butterfly Hunts and dodging 200 Lightning Strikes in a row!? Not to mention the challenge events, with bosses (Nemesis)exceeding over 10 MILLION HP!!!??? With the ability to heal!? In fact just a quick search results in a billions angry fans fustrated and convinced that this cannot be done.X wasn't "way too hard", it was a welcome change with those sidequests from the piss easy ones we usually get with FF games.
well the 200 lightning strikes, chocobo race and butterfly hunts (this one especialy) are more "annoying" then "hard"Are you kidding me!? Chocobo Catcher Race, The Butterfly Hunts and dodging 200 Lightning Strikes in a row!? Not to mention the challenge events, with bosses (Nemesis)exceeding over 10 MILLION HP!!!??? With the ability to heal!? In fact just a quick search results in a billions angry fans fustrated and convinced that this cannot be done.
I doubt any new person to the Final Fantasy series would consider this game easy...or "not hard".
haha i gotta admit, i got stuck for like 1 week (around 1-2 hours gameplay per day) on Zanarkand temple trying to figure where the hell was the secret treasure.. only to have a friend telling me that u can only get it later in the game lolOh I agree the lightning strikes thing was a bit over the top and I prefer clever difficulty. The cloister of trials and destruction spheres provided that although it needed to be harder.