Hardest Part of FFVIII

  • Thread starter Thread starter Lionheart1827
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Yeah, I don't think I can help you figure out how they're stored, but I bet they WORK a lot the same ... .... ... maybe that will help you a little?  Maybe not, I dunno.I bet it loads the possible encounters when you enter a scene.  FF6 even decides WHAT the next fight will be in how many steps when you enter a scene (it has to change its decision though if you step into a different terrain).  I think it also goes ahead and makes decisions about what the enemies will do first when you enter an area (when I do save state, at the beginning of an area, ALWAYS I walk the same amount of spaces for a fight and ALWAYS the enemies pull off the same first moves).

Oh well I'll shut up now.
 
no dont stop u ARE CORRECT in ff7 terms too.
qhimm and terrence will confirm this too, ive been testing ficedulas ff7music patch and i used the same save (on the world map outside corel towards gold saucer) and it takes EXACTLY indentical amount of steps to the next fight which is either with 2 joker/card dealing things or (more often) this sea horse dragon things that thru boomerang thingys (very BAD desciption ) and theres always 3 of em. yes the battle "formations" are loaded into memory, only prob is hunting them and changing them, then say record the value, make a patch or a trainer? then move to editing the formations etc till we now what that segment of the memory stores, and i bet the way its in the memeory is the way it is stored on disk? you ll notice the same for save files, they are simply uploaded to a certain portion of ram, my my, can u think of setting up your next fight with diamond weapon? THREE times in a row? with the boss music playing? sounds good doesnt it? thats what we want to acheive in terms of battle munipulation!
 
Ah, so you've gotta locate where in the RAM or in the save file this battle data is stored, and then change it around for a while and see what possibilites you can come up with... sounds fun, haha.Oh yeah, in FF6, each battle "formation" of enemies you can fight, in addition to having data about which monsters there will be, also specifies the music that will be played and there are references to special triggers and such that can occur during the fight (only for boss or special battles).  Probably sometihng similar in FF9.
 
yep. but the battle data aint stored in the saves, they are loaded up to memory when u enter the world map, must be something to do with the world map files? besides, ff7 uses about 50mb of ram (varies on each system) so where the hell do i starT? ive looked b4 but to no avail, i need to nail down its location , could someone tell me the area in the memory that it might be stored in? then i could refine my search?
 
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