[HD Remake] Gallery J....

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SpooX

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A place to store the next big city pictures.











 8-)
 
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Very nice, as always!
I'm happy to see your WIP pictures, the TA forum was seeming a bit dead these days. Concerning the ripples on the flags of the 3rd pic, do you plan to mesh them (via cloth sim) or only do it via texturing?
Anyway, I'll be definitely looking forward to seeing your progress on these Junon scenes. Do you intend to recreate the whole town for an overhaul of the FMVs?  :D
I should make a post on my (slow) progress in the mds5_i textures in the weekend.
 
Here's a better different render look



Very nice, as always!
Concerning the ripples on the flags of the 3rd pic, do you plan to mesh them (via cloth sim) or only do it via texturing?
we'll see, if it is not needed, I won't. because Junon is big as it is, and if I can reduce any vertices, it's worth it (especially when things have to animated).
All the streets, with all the houses, and all the details, really slows this little old CPU very much down... :|

...and indeed it seemed a bit dead here. So hopefully people get inspired.  ::)
 8-)



...an other rendered shot to see more details...



 8)
 
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Did you render the third image with Octane? The "noise" effect seems familiar...:P
 
I tried my hand on it as well. Nowhere as good as yours though :P
raetyteyghresyg.jpeg


Also I don't know if I am accurate or not but based on this picture
E26_017.jpg
the tube on the top of the picture looks like it has another one extruding outwards and upwards again. Your reference picture begs to differ though... What do you think???
 
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Also I don't know if I am accurate or not but based on this picture the tube on the top of the picture looks like it has another one extruding outwards and upwards again. Your reference picture begs to differ though... What do you think???
If you take a look at the original and complete field file, it's much better visible.
JUNONR1a.png

the shadow you see on the pipe originates from the diagonal pipe above it.

You can also have a look at the Weapon animation, where it's in view in the first few frames.
 8)
 
Looking good! I really like the detailed reflections on the lamps. Looks like you'll have fun with lighting and reflections  :)
Do you have plans for modelling the outdoor landscape for the FMV?
 
Looking good! I really like the detailed reflections on the lamps. Looks like you'll have fun with lighting and reflections  :)
thanx, yep there are some challenges in there  ;)

Do you have plans for modelling the outdoor landscape for the FMV?
Does this answer your question?

Junon by Night

Just testing out some new hardware....
Not quite the water cooled supercomputer from Timu, but at least it is portable, and also has some blue lights on it as well, but fortunately not as bright...  ::)
 8-)
 
That's going to be epic! Although it's not surprising that you may need better hardware when you get to model everything - I just re-watched the FMVs and between all the canons, the Sister Ray itself, the cliff in the back, and probably the old town of lower Junon, it's going to be very challenging. Even more so if you have to include all the Shin-Ra soldiers for the FMVs of the Weapon attack  :o
 
Well, my PC and Timu's is the same, But he has more RAM (which i sadly need...) I think i am Mayo's personal render slave. But if anyone else needs help rendering something. Lemme know :D
 
green with envy.. i had to toy with my 3570k to get it to 4.5.

Nice specs either way :D
 
I prefere not to have water in my laptop, although I did put my keyboard under the faucet one time....  :o
 
Recompiling Blender with different compiler flags will decrease render time even on slower CPUs.
 
IMO its not really worth it if you use a MINGW 64 builds from buildbot.
Never tried with ICC though.
 
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