[HD Remake] Gallery J....

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Some updates here...
Streets:


Sea (small test):


Unfortunately RL is a time-killer...

But hey, enjoy.
 8-)
 
Thats okay, happy to see you're still working on it. Beautiful shots by the way
 
That water looks amazing, but I'm worried it'd look less good in-game if that's not an animated map. A still background need still waters, not waves. A shame, because it really is gorgeous.
 
Man, getting final renders of all the scenes you've made will accumulate to months of rendering limbo  :evil:
I always enjoy looking through these threads, keep up the great work!
 
SpooX is alive! Happy times! Hurray!

Anyway, getting a noise-free picture of a ocean will sure take ages. Do you know some good sources of (free) images for 360 degree skies for enviro lighting? cgtextures does have those for free...
 
Oh well yeah, doesn't always feel like being alive...
But anyway, got myself a new renderer, what do you think?
This will give me some more possibilities... :D



Think about a Final Fantasy VII - Color your own screen version
 8)
 
I'm so talented :-P :-P

ufOZ4Nb.png
 
I'm happy to see that you also got started on lower Junon. Ironically, you told me that you grew tired of Midgar because of its "Grey and dull" feel, but Junon isn't much better  :P  You should try the scenes of the Ancient Forest  :)
I'm so talented :-P :-P
That's it, I'm hiring you for doing all our texturing.
 
All fun apart, time for a small update here, although the finer details are hard to find.



enjoy.
 8)
 
Just out of curiosity, have you started tinkering with the camera animation to get the corresponding short FMV, like what you did in here?
 
Just out of curiosity, have you started tinkering with the camera animation to get the corresponding short FMV, like what you did in here?
Ah no, not really yet, I match moved a camera from the highres, but it's not as stable...
I was looking at my exporter if I build it in, but don't think so...was back in 2010... long time ago, have to look in the mess called source...aargh.  :roll: Now wher did I hid that...
But luckily I exported all scripts, I might check it out if there's a match and how it looks like.
I think it's
Name           Size   Frames   Time(s)
meteosky.cam   10440   261        17

One interesting question I might add here is the discussion ngoing on into making (at least) the battles into 60fps, should we up the vmf's from 15 fps to 60 fps as well?
What do you think?
 8-)
 
One interesting question I might add here is the discussion ngoing on into making (at least) the battles into 60fps, should we up the vmf's from 15 fps to 60 fps as well?
What do you think?
 8-)
100% yes!  But maybe have 15fps as well just in case of unforeseen problems.
 
I second this idea. Maybe, as obesebear suggests, it may be preferable to first give a go to a 15 fps animation (besides, less demanding when it comes to rendering), but going to 60 fps eventually would be awesome.
 
100% yes!  But maybe have 15fps as well just in case of unforeseen problems.
hmmm....
I might need to get back to the camera data, as the data all depicts 15 fps, so apart from exporting it I need to be able to recreate the files in 60 fps. If that succeeds it might also give us some other possibilities...
But reversing the cam data backwards is quite challenging...
I'll keep you posted on this subject.

Question though surrounding LGP files:
Can we quadrouple the data in an LGP without issue?
 8-)
 
Could the 60 fps camera data be generated from the 15 fps data from a simple interpolation procedure (it just seems 60 fps is about dividing each 15 fps interval by 4 - but I'm no animation expert)?
Then... I'm not sure why you would like to quadruple the data on LGP files. Is it for having 60 fps animation of the 3d field models which are overlaid on some of the movies?
I don't know if there has been work on playing at 60 fps in field zones.
 
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