[HD Remake] Mideel WIP

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hello thank you for the answer ^^ well you can put the link of the files here and I will pass the message to shampignon and jusete. Personally, I don't do 3d just little textures modification with gimp for fun ^^ did you think about working with jusete to make a new scenes? ^^
 
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I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.
 
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.
Are you talking about the Team Avalanche Google drive? It was still there a few weeks ago
 
I just checked and the Junon elevator is mostly gone.
The other elevator file is intact but the file is too big to upload on blendswap. I will search for other ways to upload them.
As for plans:
I have not been involved in the community for a very long time and have not ever spoken to the current modders. I just want to finish/ upload what was once started for now just to not let it go to waste since the original repo is now offline.
As for future plans, I dont want to make any promises as it would depend mostly on my free time and motivation.
okay see what you can do ^^ for the images, I'll talk to shampignon. he may find a way to introduce them into the game. for future projects if you are interested, you will make the message to jusete I'm sure he will be happy to have help and everything ^^
 
Are you talking about the Team Avalanche Google drive? It was still there a few weeks ago
Iirc I once did a full art dump including the whole scene files to the repo drive before I became inactive. Either way I lost my access key, if anyone can check or give me keys back I will just upload the Blinele there.

okay see what you can do ^^ for the images, I'll talk to shampignon. he may find a way to introduce them into the game. for future projects if you are interested, you will make the message to jusete I'm sure he will be happy to have help and everything ^^
If he is the right person maybe he can (re)grant me access to the repo.  Either way, I am thinking about redoing some scenes. Now if I look at them they look like a weird crossover between modern archvis and FF. Once ingame it looks totally out of place with the realistic lighting and textures etc. Nowadays, I think in terms of FF7, less is often more if it is for ingame use.
 
If he is the right person maybe he can (re)grant me access to the repo.  Either way, I am thinking about redoing some scenes. Now if I look at them they look like a weird crossover between modern archvis and FF. Once ingame it looks totally out of place with the realistic lighting and textures etc. Nowadays, I think in terms of FF7, less is often more if it is for ingame use.
for access to the repo I don't know, but write to him in private or on his topic project edge ^^
 
Personally, I think it would be a better idea to do make new scenes if you think of coming back to work, rather than recreating some scenes. we need new scenes more in the project to move it forward than a scenes retouch but that's just my opinion ^^ :P
 
Could someone please pm me a savegame for the steam version that drops me infront of Mideel?
 
Thanks for the save.
However I dont seem to get it to work on the steam version.
I have a fresh install of steam FF7, Aali driver and placed the output files from Palmer accordingly.
How exactly must the modpath be named in ff7opengl.cfg?
I start the game with the launcher?
Not really sure what i am doing wrong tbh.
The new bg just never shows up.
 
For example:
mod_path = Textures

This means, u have a Textures directory within the Letter:\Final Fantasy VII\mods\ directory.

Then u have to create a folder called field

Letter:\Final Fantasy VII\mods\Textures\field\

To load a new HD Background, copy your created files in the scene directory:

Example:

Letter:\Final Fantasy VII\mods\Textures\field\farm

farm is the field scene.

Within the farm directory should be the extracted finished PNG files.
 
That is excatly how my config looks.
I think that the Aali driver is not even loaded when i launch the game.
Edit: Running as admin got it to work.
Ingame:
https://imgur.com/a/aMSz8Yq
 
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Found some time and started a first pass of texturing:
https://imgur.com/a/YffCPkV

Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.
 
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Are there people who can help getting this ingame glitchfree once it is finished?
I still get white highlights around layer borders and a bit of garble and tbh I dont know what to change.
Shampignon is the master cutter behind Jusete's rendered fields. The key (besides extreme patience) is making sure you use a compatible format (8RGBA PNG is what Jusete uses, I think) so that transparency is properly maintained between layers.
 
Hello,

I think the white highlights around layers is because you use edge smoothing when making your cut. For example, in Photoshop, when you use the polygonal lasso, you must uncheck the "smoothing" option. The game doesn't process transparent edges and therefore displays them in white. You must have only 100% full pixel.
 
So far I havent made any cuts in PS but rendered out several layers with Alpha according to what the game originally had. But from what I understand this doesnt not work because the game expects no alpha and therefore white highlights occur. Would you be able to get this glitchfree ingame if I provide the blender file?
 
If you have the problem during your modeling, I can't help you ... I only work on the finished images and cut them into layers. I don't know nothing about Blender and other programs. Contact Jusete, he will help you more than me.

But you can try without Alpha, it should be better.
 
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I assume you did it before. What passes were you handed? Just beauty without any layering and object ID aka puzzle map?
 
So far I havent made any cuts in PS but rendered out several layers with Alpha according to what the game originally had. But from what I understand this doesnt not work because the game expects no alpha and therefore white highlights occur. Would you be able to get this glitchfree ingame if I provide the blender file?
hi anaho. You have to render your finished scene at the same aspect ratio as the original background. You don't need any alpha layer or anything, just the finished render.
 
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