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Really really nice! I must congratulate you, Mayo Master. I hope to see more from you.
Thanks! I hope I can keep things going, but mostly I'll need people to join me on this endeavor (600+scenes is way more than I can chew). I have some plans to showcase my works in collaboration with Kaldarasha, so that we could eventually see about attracting people to the project. We'll just have to see how this pans out - it could really go either way. My goal is to be able to put this short "demo" together by early 2015. Come to think of it, it is very similar to what was initially intended with the "Bombing mission" project.Really really nice! I must congratulate you, Mayo Master. I hope to see more from you.
Well... I was meaning to change it quite a bitLovely lighting!
...my plans would be to kill the sun light and add indoor lights (as if from light bulbs). The way things are, I don't see it sensible to have Cloud sleeping in a room which gets a direct sun beam.
I'll try to get things going for that scene, despite the work load and the release of Dragon Age Inquisition![]()
Precisely. When I speak of "killing the sun light", I mean to remove the light causing a very bright sunbeam inside the place. If you want to show that Cloud goes to sleep in the evening, and wake up in the morning, the corresponding sunbeam would have to come from nearly opposite directions, which is not possible since the same field images are reloaded. By removing the sun beam, I would retain an illumination from the outside which would correspond to twilight (from the "enviro light", or "sky light"), which could work to describe the place both when Cloud goes to sleep (after sundown) and when he wakes up (before sunrise).Beware with doing that, no on a more serious note, if my mind remembers correctly, the field is faded to black when the team goes to sleep. This in a way can be considered as becomming night. But...
When they wake up, it fades back from black to the normal field. Basically I would consider this to be morning....
So why kill the sun?
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Technically speaking it would be interesting to have an engine which complies more with FFVII, where it is possible to overlay the walkmesh, and all other 3d objects with movies as background. This should already be a possibility with the current engine, as many of the current mvies already have this (think of the intro, or mkup).Actually, for some time on the back of my head I have been having the idea of a "day and night cycle" mod. It's obviously not a priority by any means, but I wonder how much interest that would get. I have a few ideas about how it could be implemented (conceptually speaking - I don't have enough insight to see how the code could be altered accordingly), and we'd have to see if/how it could affect gameplay (opening/closing of shops, monster encounter rates, etc.). Maybe I'll open a thread elsewhere to discuss that in details.