help a noob w/ text editing weapon stats

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on a side note, before the status effect list was posted, i used 20 for death instead of 00 because i saw it listed in hojo after death in the elements drop down list. and it worked, some enemies would drop before enough damage was done to kill them. im gonna use the 00 one and see if theres any difference.
I noticed that 10h and 20h also work for Death, while testing. 06h and 16h will also have the same effect than 26h, for example.

23h: Deals %damage based on the target's CurrHP. I think Weapon Attack is the percentage (10h=50%, 20h=100%, etc)
24h: Deals %damage based on the target's MaxHP.
For these attacks, each 1h represents 1/32 of the current/total HP, so 1Eh would, like Supernova, take off 15/16 of the HP; 1Fh would, like Sephiroth's "cut" attack in the final battle, take off 31/32 of the HP.
Thanks for expanding on this :-)
By the way, if you find a way to make a weapon restore HP or MP, please let me know! ^^
 
in the kernel.bin wiki it says for the special weapon options A0: "1 + Number of Status Effects Tifa has out of following:Near-death, Poison, Sadness, Silence, Slow, Darkness + 2 * Number of Status Effects Tifa has out of following: Death-sentence, Slow-numb "
Does that mean even if I equip it on a weapon for someone else that it will only activate if Tifa has an ailment?
 
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I have found some more things out about weapon data: 0x24 is the sound a weapon makes when it hits normally, 0x25 is the sound it makes when it makes a critical hit and 0x26 is the sound a weapon makes when it misses.
 
Thanks :-)

Unfortunately I don't know anything about the status attack; in attack data there are four bytes for status changes, so this must work differently (and it seems that none of the weapons use it). Maybe you could experiment with it and see what happens. There are 31 statuses in the game, so you could try putting in values from 00 to 1e and seeing what happens: maybe something, maybe nothing.
Yeah, I already tested them and made a quick video based on my discoveries.

status bits in the weapon data :

00: Death
01: Near Death
02: Sleep
03: Poison
04: Sadness
05: Fury
06: Confu
07: Silence
08: Haste
09: Slow
0A: Stop
0B: Frog
0C: Small
0D: Slow Numb
0E: Petrify
0F: Regen
10: Barrier
11: M.Barrier

It looks like the other status effects don't work, though.
Do you know what the values are for the other status effects? Mebbe they dont work on weapons but might work on armor? Im mainly interested in paralyzed since im playing gjoerulv's mod and im at the part with aeris and the barrels and when cloud fights against hedgehog pies their attack seems to inflict poison, silence and what i thought was stop but is probably paralyze since i edited the titan bangle to protect against stop and he still stands there doing nothing while the hedgehogs take their time finishing him off and game over. im just gonna edit in a ribbon to get past this. Off subject: what is the "peerless" effect?
 
@Deathblow: You have trouble with the pies? Hmmm... I was hit by them many times, but only in rare occasions did they actually give the effect. You're just not lucky I guess. Peerles is the "ultimate good" status effect. It makes you immune to everything. Aeris limit, planet protector, gives that effect.
 
usually on the first hit my guy goes down, and it doesnt wear off. you wouldnt by chance have the values for paralyze, or peerless? it would be cheesy to give an armor the peerless benefit but id still like to know.

Some of them work, some of them don't: I managed to get the ignore defence one to work as well, and I'll try a few of the others today.
how did you get it to work because i cant, its (x0400 Piercing (Unblockable)) right? i tried writing it as 00 04 -because thats how i got armor to halve all health (0x0200 i wrote it as 00 02 and hi-potion heals for 250hp) related effects, and 04 00, both dont work, i used a calculator to find the hex value of 400 and its 190 but how do i write that? 19 00 did not work.
 
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For these you have to take the value away from ff ff rather than add it to 00 00, so to have a weapon ignore defence you actually have to type in ff fb, to take away MP it has to be fe ff, and so on.

By the way, have you come across this tool for hexadecimal <-> decimal conversion?

http://www.statman.info/conversions/hexadecimal.html

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To put paralyse on a weapon you must change 0x05 to 19. But it seems that you want to guard against it, so change 0x06 of your armour. I haven't tested this, so it might not be reliable. I don't know whether you can make an armour cause peerless; they might be able to guard against status change but I doubt they can cause it. Normally one would use an accessory for something like this (at 0x05), and I'm not sure how one could start a fight with peerless.

EDIT 2:

Deathblow, if you are still wondering how the A0 attack power modifier works, I have found that it takes into account the user's status afflictions, whoever that user may be. So, it will activate whenever the person using the weapon has those status afflictions.

I have also discovered that the attack power modifiers used on weapons also work for other the attacks in kernel.bin1. So, for example, you could have the attack power of fire determined by the users MP/MaxMP.
 
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