A
Armorvil
Guest
I noticed that 10h and 20h also work for Death, while testing. 06h and 16h will also have the same effect than 26h, for example.on a side note, before the status effect list was posted, i used 20 for death instead of 00 because i saw it listed in hojo after death in the elements drop down list. and it worked, some enemies would drop before enough damage was done to kill them. im gonna use the 00 one and see if theres any difference.
Thanks for expanding on thisFor these attacks, each 1h represents 1/32 of the current/total HP, so 1Eh would, like Supernova, take off 15/16 of the HP; 1Fh would, like Sephiroth's "cut" attack in the final battle, take off 31/32 of the HP.23h: Deals %damage based on the target's CurrHP. I think Weapon Attack is the percentage (10h=50%, 20h=100%, etc)
24h: Deals %damage based on the target's MaxHP.
By the way, if you find a way to make a weapon restore HP or MP, please let me know! ^^