V
Valnus
Guest
I found out that you cannot change Vincent's limit's animation, as his first limit will always be Galian Beast, the second will always be Death Gigas, ect, but if I use liBrE to tell him not to "lose control and transform into monster [m]" he will be fully controllable, and still turn into a Monster.
The problem is that the "monster" does not have an attack, or a magic animation, so I you do anything, the game hangs for a minute, he appears in front of the enemy, deals damage, hangs for another minute, then ends his turn.
I know the **da file holds the battle animations for the models, but is it possible to edit(I assume that means hex-edit) the file so that attacks are given the transformation's primary attack animation, and magic attacks show its secondary attack animation.
The problem is that the "monster" does not have an attack, or a magic animation, so I you do anything, the game hangs for a minute, he appears in front of the enemy, deals damage, hangs for another minute, then ends his turn.
I know the **da file holds the battle animations for the models, but is it possible to edit(I assume that means hex-edit) the file so that attacks are given the transformation's primary attack animation, and magic attacks show its secondary attack animation.