Help with custom models

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cito

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Hi all, I have some time creating custom folders battle and char (all monsters and characters of the game) and I need help to load them from 7THeaven.
I got it to work in bootleg with direct mode, but it is impossible for me to work for 7Theaven do.
I try make iro, load from folder, make a lgp file with lgp/unlgp, direct folders on game, but nothing works ...
-Batle Folder 3,43GB
Char folder 1,46GB
someone can help me with that? Plz
 
I could probably help with this but I'll need a pic of your main folder with everything in so I can write the mod XML for it. You can have a folder named battle.lgp and one called char.lgp. copy all files into the correct folder with no sub folders and it'll be easy. If you want everything separate and organised it'll take a lot longer.
 
first thanks for answering.
just load the mods to get those 2 folders I am very happy xD
photos from the main folder put them below
 
I'll try explain in full detail. Make a folder somewhere called mod or something. Inside the folder make a battle lgp folder and a field lgp folder. Put every file in the correct folder. You'll then need to write the mod.XML file. To get an example of this in 7h click the options at the top and there should be an option to create iro files and extract them too. Extract a working one and look how it works. You can nearly copy it. I would suggest using one that's similar to the one your making. Are you making player models ie cloud tifa. Or enemies
 
Looks good to me. I can write you an XML for this in the next hour if you'd like me too or try write it yourself with the information from the my post above. If you want to have multiple options to choose a cloud tifa model well need to change it a little but if its just the one your sorted
 
if it could be that charged my char and battle folders instead of the original battle.lgp and char lgp
 
Yup that exactly how I would do it. Now the mod.XML is all that's left. Extract an existing mod from 7H and look at the mod.XML and pretty much copy it but adjust it to your mod
 
For example:

<?xml version="1.0"?>

-<ModInfo>

<Author>Qhimm Modding Community</Author>

<Version>1.0</Version>

<Description>Click "Configure" To Select Battle Scenes</Description>

<Link>http://forums.qhimm.com</Link>

<PreviewFile>battle_bg_preview.png</PreviewFile>

<ModFolder ActiveWhen="battle_bg = 0" Folder="No Change"/>

<ModFolder ActiveWhen="battle_bg = 1" Folder="EQ2Alyza"/>

<ModFolder ActiveWhen="battle_bg = 2" Folder="Felix Leonhart + Magochocobo + Bloodshot + Team Avalanche"/>

<ModFolder ActiveWhen="battle_bg = 3" Folder="satsuki"/>


-<ConfigOption>

<Type>List</Type>

<Default>3</Default>

<ID>battle_bg</ID>

<Name>Textures</Name>

<Description>EQ2Alyza [Upscaled] = All Completed, Felix... [New] = 68/87 Completed, satsuki [Upscaled] = All Completed</Description>

<Option PreviewFile="no_change.png" Name="No Change" Value="0"/>

<Option PreviewFile="battle_upscaled_eq2alyza.png" Name="EQ2Alyza" Value="1"/>

<Option PreviewFile="battle_new.png" Name="Felix Leonhart + Magochocobo + TA" Value="2"/>

<Option PreviewFile="battle_upscaled_satsuki.png" Name="satsuki" Value="3"/>

</ConfigOption>

</ModInfo>


No idea of setting this....
 
something like that? I have to create iro from the mods folder?

<?xml version="1.0"?>

-<ModInfo>

<Author>Qhimm Modding Community</Author>

<Version>1.0</Version>

<Description></Description>

<Link>http://forums.qhimm.com</Link>

<PreviewFile></PreviewFile>

<ModFolder ActiveWhen="battle.lgp = 0" Folder="No Change"/>

<ModFolder ActiveWhen="battle.lgp = 1" Folder="mods/battle.lgp"/>

<ModFolder ActiveWhen="char.lgp = 2" Folder="No Change"/>

<ModFolder ActiveWhen="char.lgp = 3" Folder="mods/char.lgp"/>
 
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<?xml version="1.0"?>

-<ModInfo>

<Author>Cito</Author>

<Version>1.0</Version>

<Description></Description>

<Link>http://forums.qhimm.com</Link>

<PreviewFile>preview.png</PreviewFile>

<ModFolder ActiveWhen="battle.lgp = 0" Folder="No Change"/>

<ModFolder ActiveWhen="battle.lgp = 1" Folder="battle.lgp"/>

<ModFolder ActiveWhen="char.lgp = 0" Folder="No Change"/>

<ModFolder ActiveWhen="char.lgp = 1" Folder="char.lgp"/>

  <ConfigOption>
    <Type>List</Type>
    <Default>0</Default>
    <ID>Battle</ID>
    <Name>Models</Name>
    <Description>Turn models on</Description>
    <Option Value="0" Name="No change" PreviewFile=""/>
    <Option Value="1" Name="battle.lgp" PreviewFile=""/>
  </ConfigOption>

  <ConfigOption>
    <Type>List</Type>
    <Default>0</Default>
    <ID>Char</ID>
    <Name>Models</Name>
    <Description>Turn models on</Description>
    <Option Value="0" Name="No change" PreviewFile=""/>
    <Option Value="1" Name="char.lgp" PreviewFile=""/>
  </ConfigOption>

That should be fine, now when option 1 is selected for each folder it will activate. If you place a PNG file in the main folder named preview.PNG it will be the image for you mod and i changed the author to you :D
 
System.Xml.XmlException: Los datos del nivel de raíz no son válidos. línea 3, posición 1.  (translate: The root level data are invalid. Line 3, position 1.)
   en System.Xml.XmlTextReaderImpl.Throw(Exception e)
   en System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
   en System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
   en System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   en System.Xml.XmlTextReaderImpl.Read()
   en System.Xml.XmlLoader.LoadDocSequence(XmlDocument parentDoc)
   en System.Xml.XmlLoader.Load(XmlDocument doc, XmlReader reader, Boolean preserveWhitespace)
   en System.Xml.XmlDocument.Load(XmlReader reader)
   en System.Xml.XmlDocument.Load(String filename)
   en Iros._7th.Workshop.fImportMod.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy) en c:\Iros\7thWorkshop\fImportMod.cs:línea 67
   en Iros._7th.Workshop.fImportMod.bOK_Click(Object sender, EventArgs e) en c:\Iros\7thWorkshop\fImportMod.cs:línea 117
   en System.Windows.Forms.Control.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnClick(EventArgs e)
   en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   en System.Windows.Forms.Control.WndProc(Message& m)
   en System.Windows.Forms.ButtonBase.WndProc(Message& m)
   en System.Windows.Forms.Button.WndProc(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

maybe I did something wrong xDDD
 
Actually I think I made an error. There's no " at the end of some of the lines like char.lgp. try that
 
Wait maybe not. I'm not sure. Umm I'll be on my oc soon if ya can wait a little
 
Do not worry though not for today I do not care. I have long been on trying xD
 
I'll try teach you how it works so you can do it yourself forever without help
 
OK thanks. since 2015 start FFVII With mods I learned everything by trial and error. It is the first time I asked in a forum because my English is doubtful
 
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