Help with custom models

  • Thread starter Thread starter cito
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Ok, i think i got it, i learnt a lot since way back then :D
For this to work properly  follow this list:

Create folders "Battle" and "Char".
Each with another folder inside named "battle.lgp" and "char.lgp"
Place your models inside each of these

If you want pictures to work
Create a folder named "Preview"
In this folder the main picture for the mod must be called "Pic" and must be a PNG
There are also option for "Off" and "On" which also must be PNG

That should all work fine

Code: [Select]
Code:
<?xml version="1.0"?><ModInfo>  <Author>Tsunamix and Cito</Author>  <Version>1.0</Version>  <Description>Models For Main Characters</Description>  <Link>https://www.facebook.com/Tsunamods</Link>  <PreviewFile>Preview\Pic.png</PreviewFile><ModFolder Folder="Battle" ActiveWhen="Battle = 1" /><ModFolder Folder="Char" ActiveWhen="Char = 1" />  <ConfigOption>    <Type>List</Type>    <Default>0</Default>    <ID>Battle</ID>    <Name>Battle</Name>    <Description>Battle Models</Description>    <Option Value="0" Name="Off" PreviewFile="Preview\Off.png"/>    <Option Value="1" Name="On" PreviewFile="Preview\On.png"/>  </ConfigOption>   <ConfigOption>    <Type>List</Type>    <Default>0</Default>    <ID>Char</ID>    <Name>Char</Name>    <Description>Field Models</Description>    <Option Value="0" Name="Off" PreviewFile="Preview\Off.png"/>    <Option Value="1" Name="On" PreviewFile="Preview\On.png"/>  </ConfigOption> </ModInfo>
 
No way, tested iro file, from folder, folders separately, activating only one at a time.
I get this error ever in app log:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.5.0 NVIDIA 372.70
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] : unhandled exception


It will be the size of the mod? 5,25GB
 
Wow that HUGE! Oh man. What you got in there? Do the screenshot thing again. If i cant solve it then if you have teamviewer i'll take control of your pc and fix it for you
 
Hmm, only thing i see is why are all the files archive files? They don't look like that on mine. Where did you get these
 
as the idea was to load the char folders and battle overwrote the mods on the Original battle and char folders
a copy of the folders
badly done?
 
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