Magimaster-lol, it's really easy, once you get the hang of it...
I'd like to express great thanks to those who helped me-especially dziugo!!! I cannot thank you enough.
Through further use of the knowledge I've gained, I also created the best healing spell possible... (within bounds, that is-no forever peerless, no invincibility etc)
I really liked the spell 'ultima.' However, at the beginning, it was set up as an enemy attack-all spell with no statuses, and the camera panning out to the enemy in the end. I really wanted to be able to have a healing spell using ultima's sounds and graphics.-especially since it has a green glow that, if you squint just a little bit, could be said to be a glow of health, rather than a glow of doom.
To do this, I had to fix the following:
1. MP cost. initially 130... since after all, this will be the 'ultimate' healing/buff spell, I want this to be 255.
2. change the camera angle-set it to focus on the players instead.
3. change attack attributes-before change, when the player selected ultima, the pointer automatically was set as 'all opponents.' I had to somehow fix this so that it would automatically point to all allies (not just for aesthetic reasons... by changing the auto target, I could have my characters use sneak attack on this spell)
4. Make it so that restore 'applies' to the character (make it in and of itself a restorative spell)
5. give it the ability to heal HP... I didn't want it to heal MP as well, since it already uses MP to cast it... something that uses a resource to create more of the same resource? not likely...
6. give it 100% chance to apply whatever buffs I'm going to give
7. set its buffs-haste, regen, barrier, mbarrier, death force, resist, lucky girl
8. finally, set its element as 'restorative.' any other elements caused the spell to deal damage instead.
and it worked!
Final spell list:
comet"3"
1. casting cost 255
2. camera position from 'Ultima' (original one where it closes on the character casting the spell in 3 directions then pans out on the enemy)
3. strength level of 65 (KotR 80)-this is still enough to reach 9999 dmg @ level 99, mag 255, full hero drinks, level 5 mp turbo, even with quad magic attached
4. 100% chance of inflicting death, sleep, poison, confusion, silencee, slow, stop, frog, small, petrify, paralyzed, darkness, DUAL (drain HP like poison) each of 6 hits
5. attacks 6 times
6. ignores opp. defense
7. can be quad magic-ed
Hultima
1. casting cost 255
2. camera position like normal healing spells
3. initial targeting to players-can be sneak attacked
4. fully heal
5. 100% chance of giving haste, regen, barrier, mbarrier, death force, resist, lucky girl
6. and looks cooler than any healing spell
Now, I want to enjoy the fruits of this labor by going through the game (finally). I actually only began playing this summer, and have not yet gone through the whole game yet, heh.
Once I go through the game, I might return and work on a 'guide to memory editing'... since I'd imagine a lot of people would like to do this too...
Or maybe I'm just being too forward. Oh well. Thank you!
-comet2