Heres a relatively stupid question:

  • Thread starter Thread starter Darkness
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Heh....this reminds me of what Artanus says when you select him too many times in a row:

"This is not warcraft in Space!!!"
 
Taken From Frostmourne Pedistal MDL
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Code:
Bone "Mesh18" { ObjectId 9, Parent 13, // "StandDummy" BillboardedLockZ, GeosetId 1, GeosetAnimId 0, Scaling 3 {  Bezier,  GlobalSeqId 1,  0: { 1, 1, 1 },   InTan { 0, 0, 0 },   OutTan { 1.1574, 1.1574, 1.1574 },  533: { 0.909091, 0.909091, 0.909091 },   InTan { 0.909091, 0.909091, 0.909091 },   OutTan { 0.909091, 0.909091, 0.909091 },  1067: { 1, 1, 1 },   InTan { 1.1574, 1.1574, 1.1574 },   OutTan { 0, 0, 0 }, }}
I understand the parent an stuff, but why does a bone need to be so complex. shouldn't it just have x, y , and z values relative to the parent?
 
Darkness: I've tried your program and it works just fine. And I think that I should send them my proggie as well.

I have no idea about bones, havent looked at them so far, sorry...
 
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