J
JimLuc T Kirkard
Guest
I spent a few hours last night getting the mods that BFE said to get. Now that it's installed them all, there are a couple issues. I suppose one's not really an issue so much as a preference, however. The preference one is when I open the game it plays a cutscene that starts with Cloud on a train. I don't want this, I want the credits rolling to the FF theme music like I chose in the BFE. Also the music isn't playing (anxiousheart pro) and it goes to window mode. I (sort of) fixed the window mode thing by disabling fullscreen, but it still does a window and isn't in the widescreen format I set it to. I was hoping to set it to not be in a window mode at all and display in widescreen for when I plug my computer up to my TV via HDMI. Here's a screenshot:
The black box was another issue, but there was already a thread on that.
It is truly amazing what has been done here. I was playing it on a borrowed PS3 the other day and googled FF7 HD and a link to this came up in an article on Kotaku.
Also, on a side note, some of the zip files said "files missing" on BFE. I wasn't watching it real close, but some were FF7 Enhanced FMVs, I believe. With the music thing I went into FF7 music as suggested on another thread to choose the file, and they appear to already be chosen.
edit: Here's my CFG if it helps.
Code: [Select]
EDIT: Fixed the music code by going into FF7music and setting it from"anxiousheart" to "bootleg". I don't really know if this changed the way the music sounds, but it's not really that important if there's music. As far as the other problems go, I took a screen of all the mods required for my setup. Here they are:
As far as the opening video, I don't recall ticking anything that would have changed that. I had the prelude credits set to "Grimmy Tifa".
EDIT: Here's my app.log code.
Code: [Select]
I guess I should have clarified that I want the original battle menu from the game if that's possible. It doesn't feel like Final Fantasy without it.
The black box was another issue, but there was already a thread on that.
It is truly amazing what has been done here. I was playing it on a borrowed PS3 the other day and googled FF7 HD and a link to this came up in an article on Kotaku.
Also, on a side note, some of the zip files said "files missing" on BFE. I wasn't watching it real close, but some were FF7 Enhanced FMVs, I believe. With the music thing I went into FF7 music as suggested on another thread to choose the file, and they appear to already be chosen.
edit: Here's my CFG if it helps.
Code: [Select]
Code:
# ff7_opengl-0.7.11b config file - modified by Bootleg## USER OPTIONS #### If you just want to play the game, these are the only options you'll want to change.# set the window size (or fullscreen resolution) of FF7# 0 means use original resolution (whatever ff7.exe provides)# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratiowindow_size_x = 1280window_size_y = 960#internal_size_x = 3840#internal_size_y = 2160preserve_aspect = yesfullscreen = no#window_pos_x = -1#window_pos_y = -1#widescreen_hack = yes# mod directory# subdirectroy of mods/ where textures will be loaded from# does not affect the old external textures feature, those should still go in textures/mod_path = bootleg# check your driver settings if this option doesn't seem to workenable_vsync = yes#refresh_rate = 60# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode# vsync must be enabled and working for this to have any effectminigame_framelimiter = on# same thing, but for the battle swirlbattleswirl_framelimiter = off# allow FF7 to use linear filtering for its textures# some things look slightly better with this option on, but alot of textures just lose their detaillinear_filter = off# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.music_plugin = plugins/ff7music.fgp## ENHANCEMENTS #### All the little extras that weren't part of the original game, default options include only trivial bug fixes.# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patchtransparent_dialogs = off# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugobreak_9999limit = no#new_hp_limit = yes#new_mp_limit = yes# include armor in magic defense calculationmdef_fix = yes# expand battle viewport to cover entire screen and make the battle menu transparentnew_battle_interface = off# post-processing shader, used to apply fullscreen effectsenable_postprocessing = nopost_source = shaders/SmartBloom.postyuv_source = shaders/yuv.fragfrag_source = shaders/main.fragvert_source = shaders/main.vert## ADVANCED OPTIONS #### Don't fiddle with these unless you know what you're doing.# use shaders, if available and supported# turn shaders off to use the OpenGL 1.1 backenduse_shaders = yes#enable_lighting = yes#show_light_rays = yes#show_normals = yes#show_tbn_space = yes#max_lights = 12#Variable Functions##specular_fog = yes#texture_scale_bias = 1#texture_coordinate_clamp = yes#pixel_texture_bits = 32#generate_mipmap = yes#detail_texture = yes#shader_precision = yes#tessellation_program5 = yes#multisample_coverage = yes#multisample_filter_hint = yes#texture_filter_anisotropic = yes#texture_edge_clamp = yes# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)# multiple of the original resolution and up/down-scalingprevent_rounding_errors = yes# enable alpha blending for textures without an existing blending effectfancy_transparency = on# display frames per second counter in upper right cornershow_fps = noskip_frames = no# display some real-time debug informationshow_stats = no# store external textures in a compressed cache for increased performance# compression is not lossless, some artifacts may appear when this option is in use# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache# will cause that file to be recreated from the sourcecompress_textures = no# use pixel buffer objects to speed up texture loading# will probably crash horribly on ATI cards but should work for NVIDIA usersuse_pbo = yesuse_vbo = no# replace FF7's default framelimiter timer sourceuse_new_timer = yes# use a more stable (but less accurate) timer to control FF7's framelimiter# this option has no effect unless the use_new_timer option is onuse_stable_timer = yes# plugin used to play movies, FFMpeg is the only choice for nowmovie_plugin = plugins/ffmpeg_movies.fgp## MODDER OPTIONS #### These options are mostly useful to modders and should not be enabled during normal play.# read files directly instead of using LGP archives# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,# if this file doesn't exist it will look for the original in the LGP archivedirect_mode = off# show every failed attempt at loading a .png textureshow_missing_textures = no# Disable Error Notificationsdisable_popup = on# Load Multiple DLLsload_library = Multi.dll
EDIT: Fixed the music code by going into FF7music and setting it from"anxiousheart" to "bootleg". I don't really know if this changed the way the music sounds, but it's not really that important if there's music. As far as the other problems go, I took a screen of all the mods required for my setup. Here they are:
As far as the opening video, I don't recall ticking anything that would have changed that. I had the prelude credits set to "Grimmy Tifa".
EDIT: Here's my app.log code.
Code: [Select]
Code:
INFO: FF7/FF8 OpenGL driver version 0.7.11bINFO: Auto-detected version: FF7 1.02 US EnglishERROR: failed to set fullscreen modeINFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2622INFO: OpenGL 2.0 support detectedINFO: Using PBOINFO: Found swap_control extensionINFO: Max texture size: 8192x8192INFO: Number of texture units: 8INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: main program link log:No errors.INFO: FFMpeg movie player plugin loadedINFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.INFO: FF7Music helper plugin loadedINFO: Loading external library Multi.dllLOCK UNLOCK TEST MATRIX INITIALIZE INITIALIZE DD/D3D END initializing sound...creating dsound primary bufferreading audio fileloading static soundssound initializedset music volume: 127set music volume: 127Entering MAINExiting MAINSTART OF CREDITS!!!INFO: C:\Games\ff7\movies\eidoslogo.avi; h264/aac 1280x960, 25.000000 FPS, duration: 153.685333, frames: 3842INFO: vertex shader compile log:No errors.INFO: fragment shader compile log:No errors.INFO: yuv program link log:No errors.WM_CLOSE END OF CREDITS!!!Field QuitUNINITIALIZE DD END UNINITIALIZE DD
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