C
cbudd
Guest
I've been modeling for a week now, so I have low expectations of myself. Here is what we have so far!
Criticism happily accepted!
Criticism happily accepted!
Unfortunately I can't just select it all and drag it - it is like it has been shrunk down or twisted somehow, so the left side won't match up unless I start trying to drag a bunch of the vertices around. I could and would do that, but my concern is that when I eventually export the model and get it turned into a .p file the texture may not line up properly.Not sure what happened, Blender isn't horribly great with uv mapping, in my opinion at least. For example it'll strip the uv mapping if you export to a .3ds. Basically you'll have to realign the layout. It seems pretty even though, you maybe able to just select the whole thing and adjust it together. Once the layout is aligned and looks good on the model it'll be fine when you import it just make sure to flip the Y in pcreator.
By the way, since Blender cant export .3ds files I use .obj and use Meshlab to export to .3ds. Works fine and is a great program for checking pieces before importing.
I can open the Aeris head that originally came with FF7 that has been converted to a .3ds file. I can't open my blender converted .3ds file, though.Kimera should be able to read 3ds files with UVs directly. If it doesn't, I'd like to know.
Yeah, I selected the piece. When I open the UV coordinates part, it gives me no options to do anything because it doesn't see anything, unfortunately.I haven't tried that yet, I'll have to do that soon. Blender doesn't give a lot of options for uv mapping. You can export it as a png, but not as a working layout. More importantly I'd like to be able to import an edited uv layout.
Did you select the piece in pcreator? There's a drop down menu, select the piece and it'll turn red on the screen. Then you can add the texture and flip the Y on the uv layout. Otherwise it wont let you add either.
Incidentally, I can load my model after it has been converted to a .p file, but it has no textures nor can I add any.Kimera should be able to read 3ds files with UVs directly. If it doesn't, I'd like to know.