On 2001-10-29 10:06, ficedula wrote:
Video backgrounds? I'd *like* to, but I haven't got that far yet. It's certainly possible, of course.
Layering system ... you've not *quite* understood how it works. In effect, all 3d models have 2 depth values; firstly, their 3d depth (used to calculate occlusion with other 3d models); secondly, their layer depth (used to calculate occlusion with 2d backgrounds). So the Wutai shop gets rendered like this:
- Render 2d layer 0 (background)
- Render 3d models on layer 0, with proper depth for each other
- Render 2d layer 1 on top of whatever's already on the screen, possibly covering some parts up
- Render 3d models on layer 1, with proper depth for each other
- Render 2d layer 2 on top of whatever's already on the screen, possibly covering some parts up
Scanlines ... well, I know what they ARE. I'm not sure how good it'd be, to be honest - it's not exactly that easy to implement in OpenGL and to be honest, I doubt it'd improve results more than the OpenGL texture filtering already would. Check out the screenshots of the Field unit from the Remake site; OpenGL's already filtering the backgrounds quite a bit by itself.
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