Highway MiniGame speed?

  • Thread starter Thread starter dziugo
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It doesn`t work that way.

hehe.. actually it does work that way if you have vsync enabled. Thats the whole point of it, to eliminate image tearing by sycronising the fps with refresh rate...

Innacurate statement. A game with vsybc enabled won`t run at 60fps (at a 60hz monitor) all the time. It simply won`t run at higher then 60fps (that could create tearing in the screen since the monitor isn`t allowed to render each frame fully)
 
i thought the bike game in the gold saucer varied each time you played it. but i could be wrong.
I implemented some simple frame-counter and it was always a fixed amount of frames (4034?). Even if the highway is different each time you play it, it always takes the same time to complete it.
 
Innacurate statement. A game with vsybc enabled won`t run at 60fps (at a 60hz monitor) all the time. It simply won`t run at higher then 60fps (that could create tearing in the screen since the monitor isn`t allowed to render each frame fully)

hmm .thats odd my response from the other day disapeared.. so here it is again.

good point, ill give you that one, ...   :isee:
 
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