U
Ultraman
Guest
Hey everyone, basicly after applying scorpicus' seph patch i tried to use wallmarket to change the sound of seph's weapon contact to that of his in the flashback. I made the assumption that all i had to do was take the hit and critical sounds from the masamune and copy them over to each of cloud's (now seph's) weapons. BIG MISTAKE, ive now screwed around with them so much that i've had every sound for a contact hit ranging from door opening and closing sound (lol) to some weird spell sound FX. Does anyone know how i can successfully fix this to meet the intended goal, or at least get it back to normal?? i tried uninstalling and starting from scratch but wallmarket always seems to remember the changes i made before (i dont know how) and it's getting me nowhere. Any help would be much appreciated. cheers