Hm....found an FF8 monster model viewer today...

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@nixmahan yup there is a zoom funktion. hold right mouse and strg (ctrl) pressed and move the mouse. when you hold right mouse and shift you can change your point of view. if you only hold right mouse you can rotate the model.
 
thanks, are there written instructions that I should know about for the viewer or is it just a universal 3d model veiwing thing for all programs?
 
I'm not sure, how does FF7 handle fully textured models?
Well in the PSX version
You are limited to textures of 256x256
You can use a 256 color map.
You can use more than one palette per map (in 256 colors I assume as well since they do this in 16 color maps).
UV coords are 8 bit values (see above texture size limit).
So you can have a fully textured object.  There are no limits to the number of parts in them either so you can have a fair number of 'parts' :)

Cyb
 
thanks, are there written instructions that I should know about for the viewer or is it just a universal 3d model veiwing thing for all programs?
Many programs use similair 'tricks'.
 
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