How do I add new enemy to the existing group?

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gamefac

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Hi guys, Im using Proud Clod program, Wall Market & Hojo. My question is..

#1 Is it possible to add a new monster? if so, how can i do it?
estion.jpg
 
With the release of Proud Clod, this little guide by gjoerulv is partly obsolete, but here.
 
Hmmm, Anyone made a proggy to add enemies yet? Shouldn't be too hard. Proud Clod could do it. Actually PC should be a full blown enemy editor. To tweak PC so that it can alter enemy data and IDs should be relatively easy. In fact thats all it's missing. As far as I know at least.

I could make a simple proggy to just add IDs, and then use Hojo and PC do alter the rest of the enemy. But, as I see it, it would be redundant when PC easily can get the same function.
 
Yeah, it'd be nice if PC could edit just those first few bytes of each scene.  It would be a pain to have to extract all files from the scene.bin and go through them with a hex editor just because those few, easily-changeable bytes cannot be altered with any of the released enemy editors.

And just as WM has become a full blown kernel.bin editing tool, I agree, it'll be great if PC could become a full blown scene.bin editing tool.  Though I think NFITC1 once mentioned that he didn't want to render Hojo obsolete.

Thanks for writing up the above guide.
 
nothing wrong with besting someone in program creation. in fact it should be looked upon as a learning experience since NFIT is good with programming IMO
 
nothing wrong with besting someone in program creation. in fact it should be looked upon as a learning experience since NFIT is good with programming IMO
IMO?  It's an established fact :-)
 
*cracks knuckles* Prepare for a wall of text:

OK, here's the deal. I'd love to be able to add enemies (not just IDs and/or names which will likely show up in the next PrC along with some other new features), but I haven't looked into it much. The concept of doing this isn't any more complicated than adding an attack to a scene, there's just more data to toss around. This isn't hard to do, but there are still some unknown sections on the wiki for the data that comprises an enemy (the address of the first unknown is wrong anyway). It'd also be a hassle to load PrC just to modify those bytes and then save, then re-open in Hojo. It can simply be done, don't get me wrong.

Aside from that, PrC (which is its official abbreviation to distinguish it from things like "Personal Computer" and/or "Player Character") modifies everything that Hojo doesn't. I almost completely rendered Teioh obsolete with WM 1.0 when I allowed kernel2.bin text editing. I have respect for Squall78 for making Hojo in the first place. Heidegger was only ever going to be an attack editor based on WM until I was pushed into editing the AI. PrC has gotten MUCH bigger than I planned for it to be. Not to say that's a bad thing. I just feel guilty for taking away Teioh and don't want to do it to Hojo. Almost all the people that come here that want to make mods say the same thing: "WallMarket, Proud Clod, and Hojo". It's like this is the basic modding package that everyone can use and learn to work with. I get satisfaction out of people saying that they use my tools and I imagine that Squall78 feels that way about seeing Hojo being used. He still comes around, but he hasn't posted anything since I made an account. I even offered to make Hojo into what PrC is now. Unfortunately, he never got back to me which made me make Heidegger. Dang it, I even considered making kimera and LGPtools obsolete as well and can't bring myself to continue that project. Loveless, on the other hand, will always be needed. I've never found it wanting in terms of functions or features. Either way, I'm only really focusing on battle manipulation.

*sigh* Enemy addition, however, an exclusion of Hojo, but for good reason. To add an enemy, you'd need to make AI for it and a model as well. The enemy ID isn't just enemy ID, it's also model ID. Yes, it would be easy to give PrC the ability to add enemies to scenes and modify stats, but there's so much involved in the user adding one (it's easy on my end; It's just more data to juggle to me). The overall appearance would also have to change (also not hard), it's getting cluttered as it is.

Basically, what I'm saying is if we fill in those unknowns I'll consider it. However, it's all more work for the user than you might think.

PS - Yes, I'm good with programming, that's why I started making WM, PrC, and the PC MDef fix; I saw a need and I created. This is one of the things I am least modest about. ;)

PPS - I still consider myself new here. Here I am, account less than 11 months old, and I've already created two powerful and quite-widely-used modding tools. I've learned a LOT about FF7 in these past 11 months and have surpassed some of the people that have been here for years. I still have to give reverence to vets like Akari, gjoerulv, et al. for the contributions to the wiki they've made and the things they've discovered without near as much help as I was given. Even Kudistos Megistos who registered his account less than two weeks before me I'd still consider a superior (though I tend to think of him as a sort of older brother on this forum despite his obsession with Lucky ☆ Star...everything about it weirds me out :P). That being said, I don't want to insult Squall78 for all he's done for this community by steadily making his tools obsolete. He's been around a lot longer than I have and I respect the work he's done. Kind of a "honor among programmers" thing. At least, that's what I think.


Short version: I'll add the ability to change the enemy/model ID in the next PrC version which will be released soon (read: eventually).
 
I viewed "Who's Online" at what felt like a very long time ago.  Ages later, your post is finally done.  And now I know why it took you a while.
I'm sorry, it wasn't my intention to stalk you.

So long as you add that function to PrC, I'm happy.  Well... I'm actually pretty euphoric about all this already, but yeah.

Even Kudistos Megistos who registered his account less than two weeks before me I'd still consider a superior (though I tend to think of him as a sort of older brother on this forum despite his obsession with Lucky ☆ Star...everything about it weirds me out :P).
Well, without that unique personality he has, he wouldn't be the guy that we all know and appreciate so highly :-)
 
I'm flattered. I think...

Although, NFITC1, you've definitely surpassed me in most things modding related :-) Then again, I have no programming knowledge and have learnt everything I know about modding since I came here, so I'll allow you to call me superior :-P

As for my Lucky Star obsession, well, I used to be a goth; let's just say that I'm overcompensating now  :-D
 
I viewed "Who's Online" at what felt like a very long time ago.  Ages later, your post is finally done.  And now I know why it took you a while.
I'm sorry, it wasn't my intention to stalk you.
Ya know, I'm just surprised you read it all. :) I was in a vaguely sentimental mood when I wrote it.

As for my Lucky Star obsession, well, I used to be a goth; let's just say that I'm overcompensating now  :-D
Wow. Those are pretty polar opposites.... Though I suppose you're less likely to spill blood being obsessed with Lucky Star. :D

I've also learned a great deal about programming by coming here (by necessity rather than directly) and everything I know about modding comes from these people as well.
 
Yeah I see what you mean there NFITC1. I kinda made an enemy editor myself, but didn't release it for some of the same reasons. I felt there were enough editors available that had the same functions as mine. The only thing mine had in addition at that time was a formation and attack editor editor (but the interface is baaad).

ugh... I need to change my avatar. It was meant to be funny for a short while...
EDIT: anyone got a funny avatar I clould use?
 
ugh... I need to change my avatar. It was meant to be funny for a short while...
EDIT: anyone got a funny avatar I clould use?
https://www.ff7catalog.com/posts/88071/
 :-D

DO IT!

And only slightly more on-topic, coming here has taught me a lot, not only about FF7 modding, but about computers in general; before I came here, I was one of those people who think that computers are run by magic pixies living inside the case. It has been very educational.

BTW, NFITC1, can you make FF7Music obsolete? Pweeeease?
 
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And only slightly more on-topic, coming here has taught me a lot, not only about FF7 modding, but about computers in general; before I came here, I was one of those people who think that computers are run by magic pixies living inside the case. It has been very educational.
Yeah, when you discover that they're actually gnomes, your whole world-view turns upside-down, doesn't it? :D

BTW, NFITC1, can you make FF7Music obsolete? Pweeeease?
No. You expect me to somehow tell the game to play mp3s or oggs? Tell you what I CAN do, I can let you import different midis into the game. How's that sound?
 
And only slightly more on-topic, coming here has taught me a lot, not only about FF7 modding, but about computers in general; before I came here, I was one of those people who think that computers are run by magic pixies living inside the case. It has been very educational.
Yeah, when you discover that they're actually gnomes, your whole world-view turns upside-down, doesn't it? :D
Yep. It was a shock, I can tell you :-o

BTW, NFITC1, can you make FF7Music obsolete? Pweeeease?
No. You expect me to somehow tell the game to play mp3s or oggs? Tell you what I CAN do, I can let you import different midis into the game. How's that sound?
I wasn't really being serious with that suggestion :-P

I mean, if someone could make a program that does what FF7 music is supposed to do, that would be great. Of course, I have no idea how difficult that would be.
 
I'd love to tackle that job, only problem is I have no idea how Ficedula managed to read the playback data from FF7 to begin with.

Of course I'd only make a prettier version of the same thing. Actually tweaking FF7 to read MP3's on the other hand is something better suited for someone like halkun or Aali (for example).
 
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FF7Music works by capturing debug messages from FF7. When FF7 says "reading midi file: poop.mid", FF7Music starts playing that song; When it says "MIDI stop", FF7Music stops playback. A total hack, but it's simple and effective.
If you really want to work on a replacement I suggest you make it a music plugin for the custom driver.
That way you don't have to worry about how FF7 works, as long as you provide the functions used by the driver.
 
HA! I had an inkling that that was it, but I thought to myself "Nooo.... that's too...'improper'." A plugin for the custom driver, you say? That sounds completely and utterly feasible.
 
The avatar :-o

We'd also finally have no more need to decompress and recompress the scene.bin file when we want to make certain kinds of mod. I can't tell you how much of a relief it was to not have to do that with the kernel.bin any more when WallMarket got finished.
 
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