How do I edit damage formulas? [FFVIII]

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We now know what every kernel.bin section does :), see this post.
I'm currently working with alexfilth to get Doomtrain steaming ahead :) - also a big thanks to Maki for the bulk of the coding groundwork.
 
IM SOO hyped is there an eta so i can check in when its done , my work will be complete finally :DDDDDD i love you guys and i admire your intellegence and work i really do omg!!
 
Probably a while, 4/30 data sections have all of the known data done (Magic, GFs, GF Attacks and Weapons), two more have a GUI and alexfilth is working on the code for the Character section atm (with pretty graphs).
If you want to test it, you can use Visual Studio Community to compile it from the git repo.
 
Once again, excellent work guys! I'm hyped for this editor as well! Can't wait to get my hands on it!
 
Impatient to use this tool. :D I had a look at it and I have a question: do you think it will be posible to edit the amount of AP for the GF's abilities ? For example giving 20 APs to learn for the Draw command.
 
It's likely that will be in the abilities sections and it will be added if we find the data for it.
The draw command seems to be an odd case though as it's not in any of the ability lists for GFs (according to alexfilth's research), so I'm not sure about that particular case.
 
I have a question: do you think it will be posible to edit the amount of AP for the GF's abilities ? For example giving 20 APs to learn for the Draw command.
Yes, I can say for certain that it is possible to edit the required AP for each Ability in kernel.bin. If you want to try for yourself: The ability list starts at offset 0x40E4 in this order (see Ability values).

JWP, whether a GF learns the Draw Ability or not seems to be set in init.out for some reason.
 
Well, I totally don't know how to do that, I will wait for the tool to be finished. ^^
 
We documented a lot of kernel sections tonight. :P

It's going to take some time to put everything in the editor, don't quote me on this (i didn't talk with JWP and Maki) but i think we might release a first version when we're happy with the sections that are currently in (magic, GFs, characters, weapons, blue magic and maybe some abilities).
 
Do you think you can also find a way to edit the stores ? It's really bad to have lots of items at the beginning of the game.
 
Most of the stuff relating to stores is in the menu.fi archive, while it's possible to edit this we only currently have plans for a kernel.bin editor.
 
i had write about it its not hard to do if u use hex editor like translhexation and first extract menu.fi using ff archive commander . search the tool in this forum and use translhex arrange the byte so they look like something similer and change the numbers u will find potions and items in the shop i figured them by myself after looking at londonray mod in insanedificulty forum he literally changed everything in the game he even made new magics like ultima2 and meteor 2 read what he did i give you the link, and i know jwp and alexfilth can do it easly its not a big bytes to change also in menu.fi u can change the material needed to craft the weapons , its a good thing if u want to make farming materials for the legendary lion heart more worth it and tweak the game as i know u can get lion heart at disc one which is game broken.  here is the link http://www.insanedifficulty.com/board/index.php?/topic/2922-final-fantasy-viii-requiem-v121/
 
Junk shop stuff is in mwepon.bin

33 entries - 12 bytes each
Code: [Select]
Code:
RevolverShear TriggerCutting TriggerFlame SaberTwin LancePunishmentLion HeartMetal KnuckleMaverickGauntletEhrgeizValiantUlyssesBismarckExeterChain WhipSlaying TailRed ScorpionSave the QueenPinwheelValkyrieRising SunCardinalShooting StarFlailMorning StarCrescent WishStrange VisionHyperionNoneMachine GunKatalHarpoon
Code: [Select]
Code:
3 bytes - unknown1 byte - price (multiplied by 10)1 byte - first item needed1 byte - quantity of first item needed1 byte - second item needed1 byte - quantity of second item needed1 byte - third item needed1 byte - quantity of third item needed1 byte - fourth item needed1 byte - quantity of fourth item needed
 
Thanks, I'll give it a try even if my knowing of coding is not huge.

Yes, I know FF8 Requiem, it's a good mod but I think there's a lot of things he left as it is like the card mod, shops, Gforce abilities or side quests he should have change. So I plan to do a new mod for the game.

I'll tell you if I manage to do it (or ask some help if I don't ^^ ).
 
Hm, what are you looking for specifically?

Getting used to hexediting can easily take a while. Don't give up yet ;)
 
Well, I want for the begining suppress all the items at Balamb shop and let just potions but I have this:

1466303810-capture.png


... and I don't know what to do with it. ^^' Tried to find some tuto or something but I found nothing. I want to learn but I don't know how.
 
Ok, here's a solution for your specific case:

GKE5Ocl.png


All Balamb Shop items are within the red box pictured above. If you replace all the "FF" there with "00" except for the very first "FF", then Potion is the only item available until you get Tonberry's Familiar Ability.

FF = Item available from the start
00 = Item requires Familiar to appear in the list
 
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