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DLPB_
Guest
The values for the coordinates of main character are around here at run time: CC167D memory
However I haven't got a clue how it works. Makou reactor mentions X,Y,Z and ... triangle ID? All of these seem to be linked to the walkmesh of a particular field map?
Does this mean it is impossible to work out where you are on screen with this system without knowing and seeing the walkmesh?
If anyone can shed some light on the workings of this coord system I would be much obliged.
However I haven't got a clue how it works. Makou reactor mentions X,Y,Z and ... triangle ID? All of these seem to be linked to the walkmesh of a particular field map?
Does this mean it is impossible to work out where you are on screen with this system without knowing and seeing the walkmesh?
If anyone can shed some light on the workings of this coord system I would be much obliged.