The best way is to use Black Chocobo... it can place you anywhere you want and tells you the exact X Y and Triangle (which BC has mistakenly called Z) values.
If you need me to tell you exact coords for certain places, I don't really have the time. But if you have PC version it would not be that difficult to find based on this method.
Actually, I was just hoping you'd already recorded something like the initial X/Y/Z/T for Cloud's first placement in MD1STIN (first field in the game). Presumably, the values are the same between PC and PSX versions, so I could simply do a RAM dump and search for those values, rather than hacking coordinate mods using a GS-style hacking utility (CEP/PEC, TSearch, RenegadeEX, ArtMoney, MHS, etc), then determining whether or not the resulting addresses were indeed the ones that contained the values to be recorded upon saving, and in the same format (there are likely multiple places where field coordinates are stored; my experience in RAM-hacking PSX games has been that this is often the case).
As I said, this would make it easier to identify these addresses quickly and with minimal effort, rather than spending time and effort reinventing the wheel. Afterward, others might benefit from knowing where in memory these values are stored for the PSX version.
I think my work in reversing FF7 makes clear that I don't expect anyone to carry my weight or run around taking coordinate samples for me. I just wanted a single sample that would be identical between versions, so I could bridge the gap and make this work of yours useful for both PC and PSX. If grabbing a single set of values for me is a big effort you don't have time for, then I'll just go to the proportionally larger effort of doing it myself on PSX, or, as you said, digging around in Black Chocobo and performing comparisons using the values found there. No matter.
If you take a known fixed location (IE the game stuffs you at that location) and then get his memory dump you can use PSX utilis to scan the memory for a match.
I believe the GTE (PS1) uses data with a 12bit fractions in it's engine (hence why it appears shifted by 12 then they force it to an integer value).
It might take a few tries but it has a somehat fair chance of success.
You might also want to look at the PS1 cheat codes and see if anything is available in them similiar
Cyb
Yep; that would be my second choice. I'm fairly familiar with PS1 cheats, having founded GameHacking.org as GSHI in 1999, back when we exclusively hacked GameShark codes

My FF7 codes, along with those of many others, can be found here:
http://gamehacking.org/?game=88853 (although we're in the middle of a database revamp, so there's a little tidying up underway still)