How to Correctly Place Objects In A Field

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Heh, actually, I've corrected myself above. I guess it's been a long day, and my brain isn't processing data as accurately as usual :)
 
Well, I made a GameShark code that should allow you to print the value of X, Y, Z, or T in place of your current Gil, but it's a bit unwieldy, and about halfway through, I decided I would only finish it because I'd already gone to the trouble of starting it, heh. Here:

L1 - X, L2 - Y, R1 - Z, R2 - T

8009D264 0000

C009AC5C 0004
C2074F34 0004
8009D260 0000

C009AC5C 0001
C2074F38 0004
8009D260 0000

C009AC5C 0008
C2074F3C 0004
8009D260 0000

C009AC5C 0002
C2074F9A 0002
8009D260 0000

Values will be displayed in decimal, so you'll have to convert to hex, then convert from little endian to big endian. If preferred, you could always eliminate the step of endian-ness conversion by replacing the 4, 4, 4, and 2-byte Copy Bytes codes with 16 individual 1-byte Copy Bytes codes, arranged in the right order.

Two immediate problems (aside from the ridiculous hassle this would be to use in the first place) are that some values are so large they run into the word "Gil" and become unreadable, and some emulators don't seem to support the C0 and C2 code types properly.

If you'd rather just keep track of a single variable (X, or Y, or whatever) at a time, simply do something like:

C2074F34 0004
8009D260 0000

...which will force your gil to always reflect your X coordinate.

Using gil as a storage point is just what I came up with on the spot. Anything else would do, as long as there's an easy way to convert it to hex (so, Time would be a bad choice).

At this point, it looks like it would be easier for PSX modders to just use an emulator with a live debugger, (pSX, for example), and just monitor the addresses I mentioned a few posts earlier for their values at a given spot.
 
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Yep; that would be my second choice. I'm fairly familiar with PS1 cheats, having founded GameHacking.org as GSHI in 1999, back when we exclusively hacked GameShark codes :)  My FF7 codes, along with those of many others, can be found here: http://gamehacking.org/?game=88853  (although we're in the middle of a database revamp, so there's a little tidying up underway still)
That explains your familiarity with the format data. I remember once joining game hacking ... I think I was working on CC codes that didn't have to do with cheating (LOL). :D I know I'm odd (that's what people tell me anyhow).

Erstwhile adding models to the field is a rather fun idea. I suppose if one made a large blank tiled background ... nevermind :D

Cyb
 
I remember once joining game hacking ... I think I was working on CC codes that didn't have to do with cheating (LOL). :D I know I'm odd (that's what people tell me anyhow).
:) The best codes are unrelated to cheating (unlocking hidden/disabled features, hijacking other models/sprites, making yourself a giant...the same sorts of things modders love to do, but with RAM).
 
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