How To Improve Final Fantasy VII

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makes sense :) just goes to show though that they could have easily just put a human spy in and not some overgrown marshmallow with a toy cat  :-\
 ;D
 
The great fortuneteller Kalderasha want to be the spy. ;D
With a little cat on his shoulder. :P
But honestly I guess an ominous character like Setzer (FF6) would totally fit in the role of Cait Sith.
He should attacks with puppets like Lulu from FF10 and he could use one of these puppets (of course Cait Sith) to solve the temple puzzle. It is in many ways a good idea to do so. This character would be an homage to Sephiroth as a puppet master and we could leave Reave his Cait Sith so many 'fanboys' would accept him as an adding instead of a replacing. Another point is that we could use the both Limts of Cait Sith. But the biggest problem is first to create a working battle model.
 
DLPB you have pointed out so many things i've been saying for years haha. Refreshing really.

Also, I donated 5gpd, Use it wisely :P

To touch on the puppet idea briefly. Cait sith could be his ultimate weapon?
 
DLPB you have pointed out so many things i've been saying for years haha. Refreshing really.

Also, I donated 5gpd, Use it wisely :P

To touch on the puppet idea briefly. Cait sith could be his ultimate weapon?
I will put it to good use.  A bottle of wine, I shall toast you with :)
 
Unlike a lot of people, I never had any problem with the core idea of Cait Sith, I just thought he was poorly executed. In particular, the scene in the temple of the ancients needs a total rewrite, such that it's clear BEFORE he sacrifices himself what the outcome will be, rather than trying to force emotion only to immediately make it irrelevant.

The whole "he's actually Reeve" thing? Could be done properly, with some work. Give Cait Sith a more convincing reason to join the party, spend a lot more time focusing on Reeve's backstory (and how he controls Cait Sith), don't immediately give away that he's a robot, move back his ShinRa reveal to a bit later... There's a fair bit of potential here, and the writers certainly give themselves a lot to work with. This is less a case of bad ideas, and more bungled implementation.
 
I am pretty sure the Japanese does make it obvious what will happen.  If I recall, in the correct translation, Cait says he is an expendable robot and will be waiting at the exit.
 
It means real time action... think FF12.   It is basically opposite of turn based games like Lost Odyssey, FF7...

Needless to say, I go with turn base every time.  I like turn based games more.
 
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8) Although I phrased the question wrong.  Should be "Which do you like more".
 
It means real time action... think FF12.
FF12 is turn based with the illusion of real time like Balduars Gate, Neverwinter Nights, Dragon Age Origin, etc.
Dragons Dogma or the Witcher2 are (true) real time games.

Anyway I vote for turn based.
 
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turn based is my favorite :) although i don't mind real time 

i vote turn based  :-D
 
FF12 is turn based with the illusion of real time like Balduars Gate, Neverwinter Nights, Dragon Age Origin, etc.
Dragons Dogma or the Witcher2 are (true) real time games.

Anyway I vote for turn based.
True.
 
I prefer realtime battles on the whole, but not for a Final Fantasy game. The last thing any company should do is try to change a popular franchise to make it more like a different franchise; if you're already doing well, that will only serve to alienate your fans, and it's incredibly unlikely that you'll do as good a job at what you're mimicking as the original.

Example: Medal of Honor Warfighter. They tried to make it more like Call of Duty, ignoring the series' roots, and not only did they fail to make something for MoH players, but they didn't even make as good a CoD game as any actual CoD game. I think this same concept applies to Final Fantasy; if they're going to change their battles, they should build from the turn-based systems they already have, rather than throwing away decades of refinement and innovation to make something more "mainstream-friendly" when they don't have any experience with that.
 
Totally agreed.  8) The reason a fanbase exists at all is because they liked what they saw originally.
 
Also a few other niggles I will add to this thread in time. One of them is that the Midgardsormr should be faster so you cannot escape it, should be a lot harder, so you cannot kill it near start, and should not return once you have killed it.  It should be given boss status.  I plan to do this.  At moment, even when you first get there, with poison, you can kill it. You can also make it all way across the marsh if you time it right.  Seems at certain points the MS will not chase you.  And you can cheat by saving in middle of swamp and reloading. Should need a Chocobo to stand a chance at beginning of game.
 
Turn-based all the way! ATB, wait vs. active, and formations are also needed please.

The Last Remnant almost had the perfect system for me  :)
 
I think Wait is beneficial because again, it gives you the chance to think :)  Once you start speeding people up tactics suffer.  Although I'd like to see many the hardest bosses deploy active, with a good Ai.
 
Wait is great, and I feel like it should be a mandatory inclusion in a FF game, but I do like pure active ATB as an optional feature; it can make second playthroughs, where you already know all the bosses' weaknesses, a bit more challenging.
 
I think Wait is beneficial because again, it gives you the chance to think :)  Once you start speeding people up tactics suffer...
...and you end up with an automated command system like in FFXIII... I adore the option to have the luxury of time to explore the best battle tactics when I first play through the game.
 
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