A
Armorvil
Guest
You know, with his Pyramid thing... It can obviously be done through AI-editing, but I can't figure out how to do it. Tried reading NFITC1's tutorials dozens of times, but it didn't help
Too complicated for me to grasp, I guess. I can edit easy stuff like what magics / attacks enemies do, but changing targets is another matter entirely. I can't even recognize the line(s) (ie. the opcode(s) & argument(s)) that take care of targeting.
So I'm here, creating this thread. The question is in the title. I noticed that Reno, on top of the Sector 7 pillar, has three pyramid attacks. And I made it so that the Pyramid enemy only appears, when a particular pyramid attack connects (the one that targets Cloud). That is because nasty glitches occur, when there are more than one Pyramid enemy at a time. And unfortunately for my mod, sometimes, Reno never uses his Pyramid on Cloud - making this boss fight a complete joke. But when the Pyramid appears, the fun starts
(I don't want to reveal too much to keep the surprise intact
).
I want this damn Turk to always target Cloud at the beginning of the battle (just before he says "try and break it if you can"). Please help an AI-illiterate guy !
So I'm here, creating this thread. The question is in the title. I noticed that Reno, on top of the Sector 7 pillar, has three pyramid attacks. And I made it so that the Pyramid enemy only appears, when a particular pyramid attack connects (the one that targets Cloud). That is because nasty glitches occur, when there are more than one Pyramid enemy at a time. And unfortunately for my mod, sometimes, Reno never uses his Pyramid on Cloud - making this boss fight a complete joke. But when the Pyramid appears, the fun starts
I want this damn Turk to always target Cloud at the beginning of the battle (just before he says "try and break it if you can"). Please help an AI-illiterate guy !
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