J
joedram0
Guest
Does anyone know how to manually rip the kernel.bin from the PSX Final Fantasy 8?
I have the Final Fantasy VIII [SLUS-00892] version and wanted to create a hack but am having trouble finding anything related to hacking FF8 for PSX.
After a lot of digging on this site I understand that the kernel.bin must be manually ripped with a hex editor. I would like to see if anyone can walk me through this process in the most detailed way possible.
I would need the offset location of the kernel.bin (if I use the iso .bin or .img) as well as how to rip it in HxE. Also, how to then open it in Doomtrain (if possible) and how to reinsert it into the .img/.bin of the game.
Thanks to anyone willing to help.
I have the Final Fantasy VIII [SLUS-00892] version and wanted to create a hack but am having trouble finding anything related to hacking FF8 for PSX.
After a lot of digging on this site I understand that the kernel.bin must be manually ripped with a hex editor. I would like to see if anyone can walk me through this process in the most detailed way possible.
I would need the offset location of the kernel.bin (if I use the iso .bin or .img) as well as how to rip it in HxE. Also, how to then open it in Doomtrain (if possible) and how to reinsert it into the .img/.bin of the game.
Thanks to anyone willing to help.