I had an idea

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True, but was that still the case back then?  I think 3d hardware wasn't as common back then.
 
Actually, when you run the bike scene in the software mode, the road textures (you know, the lines on the road) are not there.  In hardware mode, everything's there, and yeah, if you think its too fast on a 1.2Ghz, try it on a 1.5Ghz!!!

Uh, I'm using an Athlon 1.2GHz, not a Pentium4 1.5 GHz so you can't really say that a P4 1.5GHz will perform faster than an Athlon 1.2GHz in this case, cause the benchmarks do tell that....  I'm not trying to start off a war of Intel vs. AMD here, I'm just stating the "truth". (CPU clockspeed doesn't always win all the time,  :wink: )
And also, the CPU speed is already so  fast for the game,so I think the bike game speed difference is negligible at such CPU speeds as well.

Edit - and oh yeah goku, you're right. I don't think 3d hardware was really that common that time. I was using my Intel 8MB i740 gfx card to play FF7 during that time, and I think the 8MB vid. card was quite expensive for that time. (Of course the V2 was the most expensive one) Bear in mind that I played FF7 quite late too..........
 
I was just speaking generally about the 1.5Ghz thing.  I forgot to take into account the Athlon's logic-defying performance-per-clock thing.
 
Way back then, if you were lucky enough to have a video card that passed all of FF7's "requirements," then you could probably play the game fine.

However, if you didn't, you were stuck in software mode (most likely on a 133-300 mhz machine) - crap!  For those people the game ran way too slow to worry about a missing texture in the bike race I guess (I know several people who bought FF7PC for their 1xx mhz comps and no 3D support).

However, I bet the designers all had nice 3D hardware systems to test on. :P

Dunno, maybe they were just too lazy to fix it.  What a surprise.
 
Uh now I recalled something. It wasn't my 1200MHz system which caused the bike game unplayable, it was my Voodoo3 3000!

I was using a P2 350MHz/64MB RAM/8MB i740 when I played FF7 for the first time, it worked fine.

However, my father upgraded my PC (one year later?) and I had 128MB of RAM and 16MB Voodoo3 3000. That's where the problem started. I tested my V3, and the bike game was unplayable.........

Also, whenever there is a battle , the spinning thing will spin so  fast .... hehehe.......  8)
 
Lol yeah, I remember a couple computers spending 30 seconds on the battle swirl.  :P
 
This is turning into an "On my * GHz machine the bike race scene is even faster than on your (slow) *GHz machine ... " :D

 - Alhexx
 
FFTactic_Boy, its not the card.  Its the drivers.  If I remember correctly, the 1.03 driver set ran the game at a normal speed, without any problems.  

Any newer driver set will super-accelerate the game, and during battle scenes will cause that random lock-up when a character animation started at the same time a command window opened.
 
FFTactic_Boy, its not the card.  Its the drivers.  If I remember correctly, the 1.03 driver set ran the game at a normal speed, without any problems.  

Any newer driver set will super-accelerate the game, and during battle scenes will cause that random lock-up when a character animation started at the same time a command window opened.

Well I dunno it's been hell long ago since I played FF7 on my V3... well maybe yeah. I didn't test it on my GF2 GTS tho... cuz I think my GTS will cause problems anyway. That's one thing I hate about nVidia cards... if you don't update them.. heh heh  :P
Maybe it was the drivers. If I'm not mistaken I was using the 1.07 drivers which really made the bike race so fast!!!
Talking about this reminds my of my V3... sigh I think it's better than my GTS for older games.... heh.
 
Remember, I have a V3.  I've done the testing of the drivers myself.  This is the case.
 
hmm
AFAIK there is a refesh rate limit to s/f mode (60hz?)
and 3dHAL mode isnt limited in the 3d SUB GAMES
thats right the chocobo race is alot faster, the bike race is insane and dont start about the speed square...
this is on my athlon 1900xp ati radeon 8500DV AIW
so theres a bug in there, or something left out. maybe @ the time the game was made 3dHAL wasnt even that fast (voodoo 1/rush, ati rage 4mb, S3 virge DX, matrox etc)
speeds of the cpus then was like 300mhz, win95!
remember tech has flown ahead, pity ff8 isnt that fast (yawn)
2xsai on psx emu does lose detail tho and isnt full speed on my setup.
 
Heh.

I remember reading that, back when they were still testing FF7PC before it hit stores, that they were sayin' that they were having problems getting the current 3d hardware to hit PSX version framerates.
 
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