I just had a very odd idea.....

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We still need to take into account the GBA's amount of SPU-RAM in comparison to the PSX's 512k of SPU-RAM.

If we can't get it to fit, then it's gonna be a moot point anyway.
 
The pSX could do 24 channels of sound, but when you stared to use effects like echo, you start to loose some.
 
We'd also have to remember that we're not talking about an independent number of PSX-MIDI channels in addition to SFX (sound effects).  The PSX had only 24 channels to work with on both music playback and SFX, so that's why you'd sometimes get notes cut off when a sound effect was played, because it needed to keep swapping the channels back and forth between using X number of channels for MIDI and using them for regular SFX playback.

Did that make sense?  Great, I think I'm goin' around in circles again..... :isee:
 
No, you're right.  This was more noticable in SNES games, because it only had 8 sound channels.

However, as GBA has 32, we'd think we could avoid that problem.  Plus, you could have two or three channels devoted to SFX (hardly ever more than that going on at once in FF7) and you wouldn't have to worry about it cutting into your 21 / 29 (depending on system) channels for music, which should be plenty...
 
and a few games already (that castlevania one and Konami Racers) have already had singing so One Winged Angel should make the transfer intact
 
Waitaminute.  That sounds like the sound chip in the GBA is more related to the FM synth one in the previous GB models than what I thought it was using, which was a programmable wavetable chip similar to the SPC700 DSP chip used in the SNES.

If this thing's only capable of doing FM synth at best, with only two programmable channels, then how the heck would we expect to port the OST to GBA and not lose nearly all sound quality?!

Note, now, that the only experience I've had with a GBA (or its sound capabilities at that) is not much, I've never actually played one, and the ones I have heard in earshot, had soundtracks that leaned toward NES style (read: FM synth) than SNES style, yet I keep hearing that the specs claim the SPU is better than that, so I'm confused.
 
GBA has better musical ability (Read: MIDI) than SNES. Look at Golden Sun...
Honestly, the SNES had  in some respects a better sound chip than the PSX, since the PSX was originally designed to work together with the SNES.
Like I said, import some MIDI, with  some tweaking. It'd be better to use some samples from my sound card than all the OST samples...
IM me on AIM if you'd like to hear a recording of my Wutai on WDM...sounds better than the PSX! Heheh...
 
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